Fix stacking order bug in the renderer
Since we are sorting batches based on the zorder of the first element
it is crucial that we don't continue adding to batches once an overlap
with a compatible element is found.
Task-number: QTBUG-34864
Change-Id: Ic2194c5c17bba0bc9874a14e8a69c81bff75bd1c
Reviewed-by:
Sean Harmer <sean.harmer@kdab.com>
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