Commit d9c53178 authored by Simon Hausmann's avatar Simon Hausmann
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Cleanup: Remove ShaderEffectSourceNode


We can simply use a standard image node and do the dirty marking also
directly in the texture (both live in the same thread).

Change-Id: I7345c702613782adec3c6a36a7705a2a54ed82ec
Reviewed-by: default avatarGunnar Sletta <gunnar.sletta@jollamobile.com>
parent 595340f1
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