Don't use reserved keyword "texture" as uniform variable name
The "texture" keyword is a function name in OpenGL core profile. This commit is in preparation for making the Qt Quick 2 renderer and materials work with a core profile context. Change-Id: Iad243e64ab8db739fc46b85bb626bdb8b9ceb208 Reviewed-by:James Turner <james.turner@kdab.com> Reviewed-by:
Gunnar Sletta <gunnar.sletta@digia.com>
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