Commit e6794882 authored by Lars Knoll's avatar Lars Knoll Committed by Simon Hausmann
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Don't allocate less memory than required


When switching from a simple to a sparse array,
keep the previously allocated size, to not corrupt
memory.

Change-Id: I33f0fb049a2ad6f24ee3703f2c333855830fe9d2
Reviewed-by: default avatarSimon Hausmann <simon.hausmann@digia.com>
parent 87755d04
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......@@ -104,6 +104,8 @@ void ArrayData::realloc(Object *o, Type newType, uint requested, bool enforceAtt
if (requested <= d->alloc() && newType == d->type() && hasAttrs == enforceAttributes)
return;
if (alloc < d->alloc())
alloc = d->alloc();
if (d->type() < Sparse) {
offset = static_cast<SimpleArrayData *>(d)->d()->offset;
......
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