Don't use Vertexarrays
If custom Glcode is used and a buffer is not unbound
the drawcall will take the bound buffer over the
vertex array, so its a bad idea to use them, besides
the fact that in core profile buffers should be used.
Change-Id: I4107d85b664a0c67207652ae34c2569572fa6a8b
Reviewed-by:
Gunnar Sletta <gunnar.sletta@jollamobile.com>
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