Commit 5b1d9d4e authored by Qt Forward Merge Bot's avatar Qt Forward Merge Bot
Browse files

Merge remote-tracking branch 'origin/5.12' into dev

 Conflicts:
	.qmake.conf

Change-Id: Ia9eed3a448a0c716a69b70097f2a877d095a953e
Showing with 36 additions and 0 deletions
......@@ -1229,5 +1229,37 @@
default, \c macdeployqt uses the older HFS+ file system for compatibility
with all versions of macOS currently supported by Qt. Use the \c{-fs} option
to specify a different file system.
\section1 Volume Name
The volume name of a disk image (the text displayed in the window title of
an opened \c .dmg file) created with \c -dmg is based on the path to the
application when \c macdeployqt is run. For example, consider the following
command that creates a disk image for a Qt Quick application:
\badcode
macdeployqt /Users/foo/myapp-build/MyApp.app -qmldir=/Users/foo/myapp/qml -dmg
\endcode
The resulting volume name will be:
\badcode
/Users/foo/myapp-build/MyApp.app
\endcode
To ensure that the volume name only contains the application name and not
the path on the deployment machine, run \c macdeployqt in the same
directory:
\badcode
cd /Users/foo/myapp-build
macdeployqt MyApp.app -qmldir=/Users/foo/myapp/qml -dmg
\endcode
The resulting volume name will then be:
\badcode
MyApp.app
\endcode
*/
......@@ -145,7 +145,11 @@
includes a version of the \l{ANGLE} project which is included from the
Windows Qt installers. ANGLE implements the
OpenGL ES 2.0 API on top of DirectX 11 or DirectX 9.
ANGLE requires that the DirectX SDK is installed when building Qt.
If MSVC is used, the DirectX SDK will be provided by the Windows SDK. In
this case, you will need at least Windows SDK 10.
For MinGW builds, you have to install the DirectX SDK provided by Microsoft.
ANGLE chooses the render backend depending on availability. DirectX 11
is usually preferable. However, some graphics cards may not fully
......
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