An error occurred while loading the file. Please try again.
-
Paolo Angelelli authored
This patch replaces the two separate flick velocities and displacements for x and y with one vector , so that there will be no discrepancy between the flicking direction and where the map actually flicks Change-Id: I83164107003a423cb7332da5759d83ff689c1b31 Reviewed-by:
Alex Blasche <alexander.blasche@qt.io>
b83510f1