Commit e92bcbfa authored by Christian Strømme's avatar Christian Strømme Committed by Christian Stromme
Browse files

OpenSL ES: improve buffer logic


Don't use relaxed load and stores, we need to be stricter to avoid
problems with high frequency re-fills of the buffer. If we don't enforce
ordering we might end-up spending more time trying to acquire an open
slot in the buffer. Updating processes bytes is also moved off the
"OpenSL" thread.

Added some comments for improved readability.

Change-Id: Ie27965fc6bf4b8394081ae6419f4933522ada98e
Reviewed-by: default avatarYoann Lopes <yoann.lopes@theqtcompany.com>
Showing with 27 additions and 8 deletions
...@@ -157,7 +157,7 @@ int QOpenSLESAudioOutput::bytesFree() const ...@@ -157,7 +157,7 @@ int QOpenSLESAudioOutput::bytesFree() const
if (m_state != QAudio::ActiveState && m_state != QAudio::IdleState) if (m_state != QAudio::ActiveState && m_state != QAudio::IdleState)
return 0; return 0;
return m_availableBuffers.load() ? m_bufferSize : 0; return m_availableBuffers.loadAcquire() ? m_bufferSize : 0;
} }
int QOpenSLESAudioOutput::periodSize() const int QOpenSLESAudioOutput::periodSize() const
...@@ -343,6 +343,11 @@ void QOpenSLESAudioOutput::onEOSEvent() ...@@ -343,6 +343,11 @@ void QOpenSLESAudioOutput::onEOSEvent()
setError(QAudio::UnderrunError); setError(QAudio::UnderrunError);
} }
void QOpenSLESAudioOutput::onBytesProcessed(qint64 bytes)
{
m_processedBytes += bytes;
}
void QOpenSLESAudioOutput::bufferAvailable(quint32 count, quint32 playIndex) void QOpenSLESAudioOutput::bufferAvailable(quint32 count, quint32 playIndex)
{ {
Q_UNUSED(count); Q_UNUSED(count);
...@@ -351,11 +356,13 @@ void QOpenSLESAudioOutput::bufferAvailable(quint32 count, quint32 playIndex) ...@@ -351,11 +356,13 @@ void QOpenSLESAudioOutput::bufferAvailable(quint32 count, quint32 playIndex)
if (m_state == QAudio::StoppedState) if (m_state == QAudio::StoppedState)
return; return;
if (!m_pullMode) { if (!m_pullMode) { // We're in push mode.
m_availableBuffers.fetchAndAddRelaxed(1); // Signal that there is a new open slot in the buffer and return
m_availableBuffers.fetchAndAddRelease(1);
return; return;
} }
// We're in pull mode.
const int index = m_nextBuffer * m_bufferSize; const int index = m_nextBuffer * m_bufferSize;
const qint64 readSize = m_audioSource->read(m_buffers + index, m_bufferSize); const qint64 readSize = m_audioSource->read(m_buffers + index, m_bufferSize);
...@@ -370,8 +377,8 @@ void QOpenSLESAudioOutput::bufferAvailable(quint32 count, quint32 playIndex) ...@@ -370,8 +377,8 @@ void QOpenSLESAudioOutput::bufferAvailable(quint32 count, quint32 playIndex)
return; return;
} }
m_processedBytes += readSize;
m_nextBuffer = (m_nextBuffer + 1) % BUFFER_COUNT; m_nextBuffer = (m_nextBuffer + 1) % BUFFER_COUNT;
QMetaObject::invokeMethod(this, "onBytesProcessed", Qt::QueuedConnection, Q_ARG(qint64, readSize));
} }
void QOpenSLESAudioOutput::playCallback(SLPlayItf player, void *ctx, SLuint32 event) void QOpenSLESAudioOutput::playCallback(SLPlayItf player, void *ctx, SLuint32 event)
...@@ -570,7 +577,7 @@ void QOpenSLESAudioOutput::destroyPlayer() ...@@ -570,7 +577,7 @@ void QOpenSLESAudioOutput::destroyPlayer()
m_buffers = Q_NULLPTR; m_buffers = Q_NULLPTR;
m_processedBytes = 0; m_processedBytes = 0;
m_nextBuffer = 0; m_nextBuffer = 0;
m_availableBuffers = BUFFER_COUNT; m_availableBuffers.storeRelease(BUFFER_COUNT);
m_playItf = Q_NULLPTR; m_playItf = Q_NULLPTR;
m_volumeItf = Q_NULLPTR; m_volumeItf = Q_NULLPTR;
m_bufferQueueItf = Q_NULLPTR; m_bufferQueueItf = Q_NULLPTR;
...@@ -599,20 +606,32 @@ void QOpenSLESAudioOutput::startPlayer() ...@@ -599,20 +606,32 @@ void QOpenSLESAudioOutput::startPlayer()
qint64 QOpenSLESAudioOutput::writeData(const char *data, qint64 len) qint64 QOpenSLESAudioOutput::writeData(const char *data, qint64 len)
{ {
if (!len || !m_availableBuffers.load()) if (!len)
return 0; return 0;
if (len > m_bufferSize) if (len > m_bufferSize)
len = m_bufferSize; len = m_bufferSize;
// Acquire one slot in the buffer
const int before = m_availableBuffers.fetchAndAddAcquire(-1);
// If there where no vacant slots, then we just overdrew the buffer account...
if (before < 1) {
m_availableBuffers.fetchAndAddRelease(1);
return 0;
}
const int index = m_nextBuffer * m_bufferSize; const int index = m_nextBuffer * m_bufferSize;
::memcpy(m_buffers + index, data, len); ::memcpy(m_buffers + index, data, len);
const SLuint32 res = (*m_bufferQueueItf)->Enqueue(m_bufferQueueItf, const SLuint32 res = (*m_bufferQueueItf)->Enqueue(m_bufferQueueItf,
m_buffers + index, m_buffers + index,
len); len);
if (res == SL_RESULT_BUFFER_INSUFFICIENT) // If we where unable to enqueue a new buffer, give back the acquired slot.
if (res == SL_RESULT_BUFFER_INSUFFICIENT) {
m_availableBuffers.fetchAndAddRelease(1);
return 0; return 0;
}
if (res != SL_RESULT_SUCCESS) { if (res != SL_RESULT_SUCCESS) {
setError(QAudio::FatalError); setError(QAudio::FatalError);
...@@ -621,7 +640,6 @@ qint64 QOpenSLESAudioOutput::writeData(const char *data, qint64 len) ...@@ -621,7 +640,6 @@ qint64 QOpenSLESAudioOutput::writeData(const char *data, qint64 len)
} }
m_processedBytes += len; m_processedBytes += len;
m_availableBuffers.fetchAndAddRelaxed(-1);
setState(QAudio::ActiveState); setState(QAudio::ActiveState);
setError(QAudio::NoError); setError(QAudio::NoError);
m_nextBuffer = (m_nextBuffer + 1) % BUFFER_COUNT; m_nextBuffer = (m_nextBuffer + 1) % BUFFER_COUNT;
......
...@@ -79,6 +79,7 @@ private: ...@@ -79,6 +79,7 @@ private:
friend class SLIODevicePrivate; friend class SLIODevicePrivate;
Q_INVOKABLE void onEOSEvent(); Q_INVOKABLE void onEOSEvent();
Q_INVOKABLE void onBytesProcessed(qint64 bytes);
void bufferAvailable(quint32 count, quint32 playIndex); void bufferAvailable(quint32 count, quint32 playIndex);
static void playCallback(SLPlayItf playItf, void *ctx, SLuint32 event); static void playCallback(SLPlayItf playItf, void *ctx, SLuint32 event);
......
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