Commit 1e16d026 authored by Nico Vertriest's avatar Nico Vertriest
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Doc: language review Qt Purchasing


Change-Id: Iab9d13f1abccf0d0b7717360bffbbb60b427a482
Reviewed-by: default avatarEdward Welbourne <edward.welbourne@qt.io>
Reviewed-by: default avatarTopi Reiniö <topi.reinio@qt.io>
Showing with 13 additions and 13 deletions
......@@ -56,7 +56,7 @@
\uicontrol{Build Android APK} to see it.
Once the manifest is added to your project, you can modify it. The most
important part is the application name and package name. The
important parts are the application name and the package name. The
package name must be unique, and it is recommended to follow the
com.mycompany.myappname naming convention. The "com.mycompany"
namespace is based on the Internet domain ownership to avoid naming
......@@ -65,7 +65,7 @@
Other important parts of the manifest include the \c versionCode, which must
be incremented every time you upload a new version of the application. Other
properties will decide how your application package
is presented in the store listing, such as the application name and version
is presented in the store listing, such as the application name and the version
name.
Finally, the application needs the billing permission. If you disabled
......@@ -123,12 +123,12 @@
\uicontrol{Beta testing} or \uicontrol{Alpha testing} tab, and mark the
application as \uicontrol{published}.
When the selected test users you add to your alpha or beta program purchase
in-app products in your application, they will make actual purchases and will
be charged for them. For testing purchases, you can register the e-mail
When the selected test users that you have added to your alpha or beta program
purchase in-app products in your application, they will make actual purchases
and will be charged for them. For testing purchases, you can register the e-mail
addresses that should have testing access, under \uicontrol{Settings}
in the developer console. The users with these e-mail addresses can purchase
your in-app products as without being charged for the purchase, and the
your in-app products without being charged for the purchase, and the
transaction is canceled automatically at a later stage.
\section2 Adding In-App Products
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......@@ -41,7 +41,7 @@
content to virtual items. The Qt Purchasing API is built on the system APIs
for in-app purchases, which means the purchase process is more familiar to
the user, and the information already stored by the platform (such as credit
card information) can be employed to simplify the purchase process.
card information) can be used to simplify the purchase process.
\section1 Getting Started
......@@ -52,9 +52,9 @@
\section2 The Store
The in-app products must be registered in the target stores, before they
could be queried or purchased in an application. Using same identifiers for
the products in each of the stores is recommended, as it makes the code to
query and purchase the products simpler.
can be queried or purchased in an application. We recommend using the same
identifiers for the products in each store, as it simplifies the code to
query and purchase the products.
\list
\li \l{Registering Products in Google Play}
......@@ -65,9 +65,9 @@
\section2 Writing the Code
Depending on what fits best with the application, you can choose to use either C++ or
QML to support in-app purchasing. If the majority of the user interface is written
in QML, it is recommended that you use the QML types, which provide a simple and
declarative point of access for the products in the store.
QML to support in-app purchasing. If most of the user interface is written in QML,
we recommend that you use the QML types, which provide a simple and declarative
point of access for the products in the store.
\list
\li \l{Getting Started with Qt Purchasing in QML}
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