-
J-P Nurmi authored
Task-number: QTBUG-31262 Change-Id: I6bf48604b9392a2a9c63c344363188a4693a8547 Reviewed-by:
Jens Bache-Wiig <jens.bache-wiig@digia.com>
6de2c97d
/****************************************************************************
**
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**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
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** of its contributors may be used to endorse or promote products derived
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import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Controls.Private 1.0
/*!
\qmltype SpinBox
\inqmlmodule QtQuick.Controls 1.0
\since QtQuick.Controls 1.0
\ingroup controls
\brief Provides a spin box control.
SpinBox allows the user to choose a value by clicking the up or down buttons, or by
pressing up or down on the keyboard. The user can also type the value in manually.
By default the SpinBox provides discrete values in the range [0-99] with a \l stepSize of 1 and 0 \l decimals.
\code
SpinBox {
id: spinbox
}
\endcode
Note that if you require decimal values you will need to set the \l decimals to a non 0 value.
\code
SpinBox {
id: spinbox
decimals: 2
}
\endcode
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*/
Control {
id: spinbox
/*!
\qmlproperty real SpinBox::value
The value of this SpinBox, clamped to \l minimumValue and \l maximumValue.
The default value is \c{0.0}.
*/
property alias value: validator.value
/*!
\qmlproperty real SpinBox::minimumValue
The minimum value of the SpinBox range.
The \l value is clamped to this value.
The default value is \c{0.0}.
*/
property alias minimumValue: validator.minimumValue
/*!
\qmlproperty real SpinBox::maximumValue
The maximum value of the SpinBox range.
The \l value is clamped to this value. If maximumValue is smaller than
\l minimumValue, \l minimumValue will be enforced.
The default value is \c{99}.
*/
property alias maximumValue: validator.maximumValue
/*! \qmlproperty real SpinBox::stepSize
The amount by which the \l value is incremented/decremented when a
spin button is pressed.
The default value is \c{1.0}.
*/
property alias stepSize: validator.stepSize
/*! \qmlproperty string SpinBox::suffix
The suffix for the value. I.e "cm" */
property alias suffix: validator.suffix
/*! \qmlproperty string SpinBox::prefix
The prefix for the value. I.e "$" */
property alias prefix: validator.prefix
/*! \qmlproperty int SpinBox::decimals
This property indicates the amount of decimals.
Note that if you enter more decimals than specified, they will
be truncated to the specified amount of decimal places.
The default value is \c{0}.
*/
property alias decimals: validator.decimals
/*! \qmlproperty font SpinBox::font
This property indicates the current font used by the SpinBox.
*/
property alias font: input.font
/*! This property indicates if the Spinbox should get active
focus when pressed.
The default value is \c true.
*/
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property bool activeFocusOnPress: true
style: Qt.createComponent(Settings.style + "/SpinBoxStyle.qml", spinbox)
/*! \internal */
function __increment() {
validator.increment()
input.selectValue()
}
/*! \internal */
function __decrement() {
validator.decrement()
input.selectValue()
}
/*! \internal */
property alias __text: input.text
__styleData: QtObject {
readonly property bool upEnabled: value != maximumValue;
readonly property alias upHovered: mouseUp.containsMouse
readonly property alias upPressed: mouseUp.pressed
readonly property bool downEnabled: value != minimumValue;
readonly property alias downPressed: mouseDown.pressed
readonly property alias downHovered: mouseDown.containsMouse
readonly property alias hovered: mouseArea.containsMouse
readonly property int contentHeight: Math.max(input.implicitHeight, 16)
readonly property int contentWidth: Math.max(maxSizeHint.implicitWidth, minSizeHint.implicitWidth)
}
Text {
id: maxSizeHint
text: prefix + maximumValue.toFixed(decimals) + suffix
font: input.font
visible: false
}
Text {
id: minSizeHint
text: prefix + minimumValue.toFixed(decimals) + suffix
font: input.font
visible: false
}
activeFocusOnTab: true
onActiveFocusChanged: if (activeFocus) input.selectValue()
Accessible.name: input.text
Accessible.role: Accessible.SpinBox
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onPressed: if (activeFocusOnPress) input.forceActiveFocus()
onWheel: {
if (wheel.angleDelta.y > 0)
__increment();
else
__decrement();
}
}
TextInput {
id: input
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clip: true
anchors.fill: parent
anchors.leftMargin: __style ? __style.padding.left : 0
anchors.topMargin: __style ? __style.padding.top : 0
anchors.rightMargin: __style ? __style.padding.right: 0
anchors.bottomMargin: __style ? __style.padding.bottom: 0
focus: true
activeFocusOnPress: spinbox.activeFocusOnPress
horizontalAlignment: __panel ? __panel.horizontalTextAlignment : Qt.AlignLeft
verticalAlignment: __panel ? __panel.verticalTextAlignment : Qt.AlignVCenter
selectByMouse: true
validator: SpinBoxValidator {
id: validator
onTextChanged: input.text = validator.text
Component.onCompleted: input.text = validator.text
}
onAccepted: {
input.text = validator.text
selectValue()
}
color: __panel ? __panel.foregroundColor : "black"
selectionColor: __panel ? __panel.selectionColor : "black"
selectedTextColor: __panel ? __panel.selectedTextColor : "black"
opacity: parent.enabled ? 1 : 0.5
renderType: Text.NativeRendering
function selectValue() {
select(prefix.length, text.length - suffix.length)
}
}
// Spinbox increment button
MouseArea {
id: mouseUp
hoverEnabled: true
property var upRect: __panel ? __panel.upRect : null
anchors.left: parent.left
anchors.top: parent.top
anchors.leftMargin: upRect ? upRect.x : 0
anchors.topMargin: upRect ? upRect.y : 0
width: upRect ? upRect.width : 0
height: upRect ? upRect.height : 0
onClicked: __increment()
property bool autoincrement: false;
onReleased: autoincrement = false
Timer { running: mouseUp.pressed; interval: 350 ; onTriggered: mouseUp.autoincrement = true }
Timer { running: mouseUp.autoincrement; interval: 60 ; repeat: true ; onTriggered: __increment() }
}
// Spinbox decrement button
MouseArea {
id: mouseDown
hoverEnabled: true
onClicked: __decrement()
property var downRect: __panel ? __panel.downRect : null
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anchors.left: parent.left
anchors.top: parent.top
anchors.leftMargin: downRect ? downRect.x : 0
anchors.topMargin: downRect ? downRect.y : 0
width: downRect ? downRect.width : 0
height: downRect ? downRect.height : 0
property bool autoincrement: false;
onReleased: autoincrement = false
Timer { running: mouseDown.pressed; interval: 350 ; onTriggered: mouseDown.autoincrement = true }
Timer { running: mouseDown.autoincrement; interval: 60 ; repeat: true ; onTriggered: __decrement() }
}
Keys.onUpPressed: __increment()
Keys.onDownPressed: __decrement()
}