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J-P Nurmi authored
Without this change checkboxes, radio buttons, slider handle etc. are black on Android 5.0. This change applies the tint color so that the controls become green/cyan as appropriate. Task-number: QTBUG-42520 Change-Id: Ib8bd9d279f34e0f7951b311f398bc1fb11f7b1ba Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
27987d0b
/****************************************************************************
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** This file is part of the Qt Quick Controls module of the Qt Toolkit.
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import QtQuick 2.2
import QtQuick.Controls.Styles.Android 1.0
Drawable {
id: root
implicitWidth: Math.max(image.implicitWidth, styleDef.width || 0)
implicitHeight: Math.max(image.implicitHeight, styleDef.height || 0)
Image {
id: image
anchors.fill: parent
fillMode: Image.TileHorizontally
source: AndroidStyle.filePath(styleDef.path)
layer.enabled: !!styleDef && !!styleDef.tintList
layer.effect: ShaderEffect {
property variant source: image
property color color: AndroidStyle.colorValue(styleDef.tintList[state])
state: {
var states = []
if (pressed) states.push("PRESSED")
if (enabled) states.push("ENABLED")
if (focused) states.push("FOCUSED")
if (selected) states.push("SELECTED")
if (window_focused) states.push("WINDOW_FOCUSED")
if (!states.length)
states.push("EMPTY")
return states.join("_") + "_STATE_SET"
}
717273747576777879808182838485
// QtGraphicalEffects/ColorOverlay:
fragmentShader: "
varying mediump vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform lowp sampler2D source;
uniform highp vec4 color;
void main() {
highp vec4 pixelColor = texture2D(source, qt_TexCoord0);
gl_FragColor = vec4(mix(pixelColor.rgb/max(pixelColor.a, 0.00390625), color.rgb/max(color.a, 0.00390625), color.a) * pixelColor.a, pixelColor.a) * qt_Opacity;
}
"
}
}
}