-
Shawn Rutledge authored
We want to use the same license as the other Qt modules. QML files stay as BSD for now. Change-Id: I10b1484f5ab0dfe2138ff7e045d0ecfd85556aa1 Reviewed-by:
Jens Bache-Wiig <jens.bache-wiig@digia.com>
83edbb61
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Controls 1.0
import QtQuick.Controls.Private 1.0
/*!
\qmltype AbstractCheckable
\inqmlmodule QtQuick.Controls 1.0
\ingroup controls
\brief An abstract representation of a checkable control
\qmlabstract
*/
Control {
id: abstractCheckable
/*!
Emitted whenever the radio button is clicked.
*/
signal clicked
/*!
\qmlproperty bool RadioButton::pressed
This property is \c true if the radio button is pressed.
Set this property to manually invoke a mouse click.
*/
readonly property alias pressed: mouseArea.effectivePressed
/*!
This property is \c true if the radio button is checked, and determines
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whether \l checkedState is \c Qt.Checked or \c Qt.UnChecked.
If \l partiallyCheckedEnabled is \c true, this property will be
\c false.
*/
property bool checked: false
/*!
\qmlproperty bool RadioButton::containsMouse
This property is \c true if the radio button currently contains the
mouse cursor.
*/
readonly property alias containsMouse: mouseArea.containsMouse
/*!
This property is \c true if the radio button takes the focus when it is
pressed; \l{QQuickItem::forceActiveFocus()}{forceActiveFocus()} will be
called on the radio button.
*/
property bool activeFocusOnPress: false
/*!
\qmlproperty ExclusiveGroup RadioButton::exclusiveGroup
This property stores the ExclusiveGroup that the radio button belongs
to.
*/
property ExclusiveGroup exclusiveGroup: null
/*!
This property holds the text that the label should display.
*/
property string text
/*! \internal */
property var __cycleStatesHandler: cycleRadioButtonStates
/*! \internal */
onExclusiveGroupChanged: {
if (exclusiveGroup)
exclusiveGroup.registerCheckable(abstractCheckable)
}
MouseArea {
id: mouseArea
focus: true
anchors.fill: parent
hoverEnabled: true
enabled: !keyPressed
property bool keyPressed: false
property bool effectivePressed: pressed && containsMouse || keyPressed
onClicked: abstractCheckable.clicked();
onPressed: if (activeFocusOnPress) forceActiveFocus();
onReleased: {
if (containsMouse && (!exclusiveGroup || !checked))
__cycleStatesHandler();
}
}
Keys.onPressed: {
if (event.key === Qt.Key_Space && !event.isAutoRepeat && !mouseArea.pressed)
mouseArea.keyPressed = true;
}
Keys.onReleased: {
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if (event.key === Qt.Key_Space && !event.isAutoRepeat && mouseArea.keyPressed) {
mouseArea.keyPressed = false;
__cycleStatesHandler();
clicked();
}
}
}