Slider.qml 9.72 KiB
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import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Controls.Private 1.0
/*!
    \qmltype Slider
    \inqmlmodule QtQuick.Controls 1.0
    \since QtQuick.Controls 1.0
    \ingroup controls
    \brief Provides a vertical or horizontal slider control.
    The slider is the classic control for providing a bounded value. It lets
    the user move a slider handle along a horizontal or vertical groove
    and translates the handle's position into a value within the legal range.
    \code
    Slider {
        onValueChanged: print(value)
    \endcode
    The Slider value is by default in the range [0, 1]. If integer values are
    needed, you can set the \l stepSize.
    You can create a custom appearance for a Slider by
    assigning a \l SliderStyle.
Control {
    id: slider
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/*! \qmlproperty enumeration Slider::orientation This property holds the layout orientation of the slider. The default value is \c Qt.Horizontal. */ property int orientation: Qt.Horizontal /*! \qmlproperty real Slider::minimumValue This property holds the minimum value of the Slider. The default value is \c{0.0}. */ property alias minimumValue: range.minimumValue /*! \qmlproperty real Slider::maximumValue This property holds the maximum value of the Slider The default value is \c{1.0}. */ property alias maximumValue: range.maximumValue /*! \qmlproperty bool Slider::updateValueWhileDragging This property indicates whether the current \l value should be updated while the user is moving the slider handle, or only when the button has been released. This property could for instance be modified if changing the slider value would turn out to be too time consuming. The default value is \c true. */ property bool updateValueWhileDragging: true /*! \qmlproperty bool Slider::pressed This property indicates if slider handle is currently being pressed. */ property alias pressed: mouseArea.pressed /*! \qmlproperty real Slider::stepSize This property indicates the slider step size. A value of 0 indicates that the value of the slider operates in a continuous range between \l minimumValue and \l maximumValue. Any non 0 value indicates a discrete stepSize. The following example will generate a slider with integer values in the range [0-5]. \qml Slider { maximumValue: 5.0 stepSize: 1.0 } \endqml The default value is \c{0.0}. */ property alias stepSize: range.stepSize /*! \qmlproperty real Slider::value This property holds the current value of the Slider.
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The default value is \c{0.0}. */ property alias value: range.value /*! \qmlproperty bool Slider::activeFocusOnPress This property indicates if the Slider should receive active focus when pressed. */ property bool activeFocusOnPress: false /*! \qmlproperty bool Slider::tickmarksEnabled This property indicates if the Slider should display tickmarks at step intervals. The default value is \c false. */ property bool tickmarksEnabled: false /*! \internal */ property bool __containsMouse: mouseArea.containsMouse /*! \internal */ property bool __horizontal: orientation === Qt.Horizontal /*! \internal */ property real __handlePos: range.valueForPosition(__horizontal ? fakeHandle.x : fakeHandle.y) activeFocusOnTab: true Accessible.role: Accessible.Slider Accessible.name: value /*! \qmlmethod Slider::formatValue This method returns the current slider value in a way that is more suitable for user display, such as the \l value rounded to only two decimal places. By default this function returns the nearest \c int value. */ function formatValue(v) { return Math.round(v); } style: Qt.createComponent(Settings.style + "/SliderStyle.qml", slider) Keys.onRightPressed: value += (maximumValue - minimumValue)/10.0 Keys.onLeftPressed: value -= (maximumValue - minimumValue)/10.0 RangeModel { id: range minimumValue: 0.0 maximumValue: 1.0 value: 0 stepSize: 0.0 inverted: __horizontal ? false : true positionAtMinimum: 0 positionAtMaximum: __horizontal ? slider.width - fakeHandle.width : slider.height - fakeHandle.height } Item { id: fakeHandle anchors.verticalCenter: __horizontal ? parent.verticalCenter : undefined anchors.horizontalCenter: !__horizontal ? parent.horizontalCenter : undefined
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width: __panel.handleWidth height: __panel.handleHeight } MouseArea { id: mouseArea hoverEnabled: true anchors.centerIn: parent width: parent.width height: parent.height property int clickOffset: 0 function clamp ( val ) { return Math.max(range.positionAtMinimum, Math.min(range.positionAtMaximum, val)) } onMouseXChanged: { if (pressed && __horizontal) { var pos = clamp (mouse.x + clickOffset - fakeHandle.width/2) fakeHandle.x = pos } } onMouseYChanged: { if (pressed && !__horizontal) { var pos = clamp (mouse.y + clickOffset- fakeHandle.height/2) fakeHandle.y = pos } } onPressed: { if (slider.activeFocusOnPress) slider.forceActiveFocus(); var point = mouseArea.mapToItem(fakeHandle, mouse.x, mouse.y) if (fakeHandle.contains(Qt.point(point.x, point.y))) { clickOffset = __horizontal ? fakeHandle.width/2 - point.x : fakeHandle.height/2 - point.y } } onReleased: { // If we don't update while dragging, this is the only // moment that the range is updated. if (!slider.updateValueWhileDragging) range.position = __horizontal ? fakeHandle.x : fakeHandle.y; clickOffset = 0 } } // Range position normally follows handle, except when // 'updateValueWhileDragging' is false. Binding { when: updateValueWhileDragging && !mouseArea.drag.active target: range property: "position" value: __horizontal ? fakeHandle.x : fakeHandle.y } // During the drag, we simply ignore the position set from the range, this // means that setting a value while dragging will not "interrupt" the // dragging activity. Binding { when: !mouseArea.drag.active target: fakeHandle property: __horizontal ? "x" : "y" value: range.position }
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WheelArea { id: wheelarea anchors.fill: parent horizontalMinimumValue: slider.minimumValue horizontalMaximumValue: slider.maximumValue verticalMinimumValue: slider.minimumValue verticalMaximumValue: slider.maximumValue property real step: (slider.maximumValue - slider.minimumValue)/(range.positionAtMaximum - range.positionAtMinimum) onVerticalWheelMoved: { if (verticalDelta !== 0) { var delta = Math.abs(verticalDelta)*step > stepSize ? verticalDelta*step : verticalDelta/Math.abs(verticalDelta)*stepSize value += delta } } onHorizontalWheelMoved: { if (horizontalDelta !== 0) { var delta = Math.abs(horizontalDelta)*step > stepSize ? horizontalDelta*step : horizontalDelta/Math.abs(horizontalDelta)*stepSize value += delta } } } }