1. 28 Feb, 2015 - 1 commit
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  11. 26 Sep, 2014 - 1 commit
  12. 18 Sep, 2014 - 2 commits
    • Alex Blasche's avatar
      Remove cube example · 1be9fc26
      Alex Blasche authored
      
      The example doesn't offer much example value. The accelerometer is
      presented by the accelbubble example too but doesn't have all the
      Qt3d dependencies. Cutting those dependencies is much cleaner.
      
      Task-number: QTBUG-31076
      Change-Id: I074b24974cbd630d7b6ccc9eb21d8cabc96da86c
      Reviewed-by: default avatarTopi Reiniö <topi.reinio@digia.com>
      1be9fc26
    • Alex Blasche's avatar
      Fix a couple of issues in the maze example · 86c62fa1
      Alex Blasche authored
      
      1.) Remove dependency on QtSystemInfo. The module is not officially
      supported at this stage and screen saver related code is not really
      required for the example.
      
      2.) Add AndroidManifest.xml to lock the screen orientation in portrait
      mode. Since the example depends on the tilt sensor a rotating UI is
      messing the game up.
      
      3.) Port app to current TiltSensor API.
      
      The game works but its biggest problem remains the UI. It uses
      fixed-size UI elements which makes it tiny on High DPI screens.
      
      Task-number: QTBUG-31076
      Change-Id: I73df9361b5171da930df66072e8ee9eba89b71ad
      Reviewed-by: default avatarMitch Curtis <mitch.curtis@digia.com>
      86c62fa1
  13. 16 Sep, 2014 - 1 commit
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  24. 10 Jul, 2014 - 2 commits
    • Lorn Potter's avatar
      Series of crash fixes from Mer, squashed · 9f377d1f
      Lorn Potter authored
      
              1)tracing plugin loading
      
              2)m_remoteSensorManager can be nullptr
      
              But it seems it does not solve incorrect initialization in the case
              manager interface is nullptr: init() for different sensors does not
              check initDone
      
              3)split initSensor() to template function and function
      
              most of initSensor() does not depend on template param, so it is
              better to split it -> less code should be generated
      
              4)do not use sensor manager if it is invalid
      
              5)correct class members initialization order
      
              6)assert sensor interface is not null
      
              From what I saw according to logic it should not happen so using
              Q_ASSERT for better maintainability
      
              7)check local interface pointer in SensorfwTapSensor::start()
      
      Signed-off-by: default avatarDenis Zalevskiy <denis.zalevskiy@jolla.com>
      
      Change-Id: I5c1bf3999ad2268c0dba9b3fe511d999c2e63fd9
      Reviewed-by: default avatarAlex Blasche <alexander.blasche@digia.com>
      9f377d1f
    • Lorn Potter's avatar
      [sensorfw] need to run init after sensord has been restarted · 044486f8
      Lorn Potter authored
      
      This ensures things are setup and work properly.
      
      Change-Id: I23c8b53e760d49695c5ae207eed77a2e7d2be3a4
      Reviewed-by: default avatarAlex Blasche <alexander.blasche@digia.com>
      044486f8
  25. 09 Jul, 2014 - 1 commit
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