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Olivier Blin authored
Always use GL_CLAMP_TO_EDGE instead of GL_REPEAT, since OpenGL ES2 doesn't support NPOT textures in combination with GL_REPEAT by default, and repeat is not needed anyway. See also qtbase commits: 8dfeb1c374972f06759a92b4edc5d6a18b96ccec 8ab1323842433fb6b45e7d6f381b4b9710a81da9 72558e810d9b3493dabfc936fa6c8bf3c3f3b49c Change-Id: I01770fe3352da05baf6898d63c091bfae95e7a98 Reviewed-by:
Gunnar Sletta <gunnar@sletta.org>
d34c9a60