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Revert "Don't invalidate textures when the scene graph is stopped."
This was too aggressive, if there is a queued buffer the current one needs to be invalidated or the compositor will hold references to both buffers while the scene graph is stopped which will block clients in eglSwapBuffers. This reverts commit 438063af . Change-Id: I3247cfc94e12322fcccc07b5dd64146b055ab431 Reviewed-by:Giulio Camuffo <giuliocamuffo@gmail.com>
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