• Jocelyn Turcotte's avatar
    Fork the quicknanobrowser as tests/quicktestbrowser · c117207e
    Jocelyn Turcotte authored
    
    This also removed experimental API uses from the quicknanobrowser example,
    which should be used mainly for documentation purposes.
    
    The quicktestbrowser should be the one that we use from now on as a raw testbed
    of new APIs.
    
    As with other targets in the tests directory, it will only be built by default
    if Qt is configured with -developer-build (and without -nomake tests).
    
    Change-Id: Ib4461c898cd3227bbb810493daac4d841d0d8f3e
    Reviewed-by: default avatarPierre Rossi <pierre.rossi@gmail.com>
    c117207e
teximage3d.cpp 9.13 KiB
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
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** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** General Public License version 2.0 or later as published by the Free 
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****************************************************************************/
#include "teximage3d_p.h"
#include "canvas3dcommon_p.h"
#include <QJSValueIterator>
/*!
 * \qmltype TextureImage
 * \since QtCanvas3D 1.0
 * \ingroup qtcanvas3d-qml-types
 * \brief Contains a texture image.
 * An uncreatable QML type that contains a texture image created by calling
 * TextureImageLoader::loadImage().
 * \sa TextureImageLoader
/*!
 * \internal
CanvasTextureImage::CanvasTextureImage(QObject *parent) :
    CanvasAbstractObject(parent),
    m_requestId(0),
    m_state(INITIALIZED),
    m_errorString(""),
    m_pixelCache(0),
    m_pixelCacheFormat(CanvasContext::NONE),
    m_pixelCacheFlipY(false)
    m_networkAccessManager = new QNetworkAccessManager(this);
    QObject::connect(m_networkAccessManager, &QNetworkAccessManager::finished,
                     this, &CanvasTextureImage::handleReply);