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Michael Brüning authored
This is done on initialization of the Web Engine as this should happen before any contexts and Direct 3D devices are created. It makes D3D9 create a device with the D3DCREATE_MULTITHREADED flag and makes D3D11 enable multithread protection using the ID3D10Multithread interface. Depends on the appropriate counterpart in QtANGLE. Change-Id: I8204de2f8ebe993273ff9f11af55caacb1290e4e Reviewed-by:
Allan Sandfeld Jensen <allan.jensen@digia.com>
33b4d6f1