• Michael Brüning's avatar
    Tell ANGLE to enable multithread protection. · 33b4d6f1
    Michael Brüning authored
    
    This is done on initialization of the Web Engine as this should
    happen before any contexts and Direct 3D devices are created.
    
    It makes D3D9 create a device with the D3DCREATE_MULTITHREADED
    flag and makes D3D11 enable multithread protection using the
    ID3D10Multithread interface.
    
    Depends on the appropriate counterpart in QtANGLE.
    
    Change-Id: I8204de2f8ebe993273ff9f11af55caacb1290e4e
    Reviewed-by: default avatarAllan Sandfeld Jensen <allan.jensen@digia.com>
    33b4d6f1