• Jocelyn Turcotte's avatar
    Fork the quicknanobrowser as tests/quicktestbrowser · c117207e
    Jocelyn Turcotte authored
    
    This also removed experimental API uses from the quicknanobrowser example,
    which should be used mainly for documentation purposes.
    
    The quicktestbrowser should be the one that we use from now on as a raw testbed
    of new APIs.
    
    As with other targets in the tests directory, it will only be built by default
    if Qt is configured with -developer-build (and without -nomake tests).
    
    Change-Id: Ib4461c898cd3227bbb810493daac4d841d0d8f3e
    Reviewed-by: default avatarPierre Rossi <pierre.rossi@gmail.com>
    c117207e
qopengltextureglyphcache.cpp 16.71 KiB
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#include "qopengltextureglyphcache_p.h"
#include "qopenglpaintengine_p.h"
#include "private/qopenglengineshadersource_p.h"
#include "qopenglextensions_p.h"
#include <qrgb.h>
#include <private/qdrawhelper_p.h>
QT_BEGIN_NAMESPACE
QBasicAtomicInt qopengltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1);
QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix)
    : QImageTextureGlyphCache(format, matrix)
    , m_textureResource(0)
    , pex(0)
    , m_blitProgram(0)
    , m_filterMode(Nearest)
    , m_serialNumber(qopengltextureglyphcache_serial_number.fetchAndAddRelaxed(1))
    , m_buffer(QOpenGLBuffer::VertexBuffer)
#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
    qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
#endif
    m_vertexCoordinateArray[0] = -1.0f;
    m_vertexCoordinateArray[1] = -1.0f;
    m_vertexCoordinateArray[2] =  1.0f;
    m_vertexCoordinateArray[3] = -1.0f;
    m_vertexCoordinateArray[4] =  1.0f;
    m_vertexCoordinateArray[5] =  1.0f;
    m_vertexCoordinateArray[6] = -1.0f;
    m_vertexCoordinateArray[7] =  1.0f;
    m_textureCoordinateArray[0] = 0.0f;
    m_textureCoordinateArray[1] = 0.0f;
    m_textureCoordinateArray[2] = 1.0f;
    m_textureCoordinateArray[3] = 0.0f;
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m_textureCoordinateArray[4] = 1.0f; m_textureCoordinateArray[5] = 1.0f; m_textureCoordinateArray[6] = 0.0f; m_textureCoordinateArray[7] = 1.0f; } QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache() { #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this); #endif clear(); } static inline bool isCoreProfile() { return QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile; } void QOpenGLTextureGlyphCache::createTextureData(int width, int height) { QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); if (ctx == 0) { qWarning("QOpenGLTextureGlyphCache::createTextureData: Called with no context"); return; } // create in QImageTextureGlyphCache baseclass is meant to be called // only to create the initial image and does not preserve the content, // so we don't call when this function is called from resize. if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull()) QImageTextureGlyphCache::createTextureData(width, height); // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; if (m_textureResource && !m_textureResource->m_texture) { delete m_textureResource; m_textureResource = 0; } if (!m_textureResource) m_textureResource = new QOpenGLGlyphTexture(ctx); QOpenGLFunctions *funcs = ctx->functions(); funcs->glGenTextures(1, &m_textureResource->m_texture); funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); m_textureResource->m_width = width; m_textureResource->m_height = height; if (m_format == QFontEngine::Format_A32 || m_format == QFontEngine::Format_ARGB) { QVarLengthArray<uchar> data(width * height * 4); for (int i = 0; i < data.size(); ++i) data[i] = 0; funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); } else { QVarLengthArray<uchar> data(width * height); for (int i = 0; i < data.size(); ++i) data[i] = 0; #if !defined(QT_OPENGL_ES_2) const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA; const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; #else const GLint internalFormat = GL_ALPHA; const GLenum format = GL_ALPHA; #endif
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funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]); } funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); m_filterMode = Nearest; if (!m_buffer.isCreated()) { m_buffer.create(); m_buffer.bind(); static GLfloat buf[sizeof(m_vertexCoordinateArray) + sizeof(m_textureCoordinateArray)]; memcpy(buf, m_vertexCoordinateArray, sizeof(m_vertexCoordinateArray)); memcpy(buf + (sizeof(m_vertexCoordinateArray) / sizeof(GLfloat)), m_textureCoordinateArray, sizeof(m_textureCoordinateArray)); m_buffer.allocate(buf, sizeof(buf)); m_buffer.release(); } if (!m_vao.isCreated()) m_vao.create(); } void QOpenGLTextureGlyphCache::setupVertexAttribs() { m_buffer.bind(); m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2); m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, sizeof(m_vertexCoordinateArray), 2); m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); m_buffer.release(); } void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx == 0) { qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context"); return; } QOpenGLFunctions *funcs = ctx->functions(); GLint oldFbo; funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo); int oldWidth = m_textureResource->m_width; int oldHeight = m_textureResource->m_height; // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; GLuint oldTexture = m_textureResource->m_texture; createTextureData(width, height); if (ctx->d_func()->workaround_brokenFBOReadBack) { QImageTextureGlyphCache::resizeTextureData(width, height); Q_ASSERT(image().depth() == 8); funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits()); funcs->glDeleteTextures(1, &oldTexture); return; } // ### the QTextureGlyphCache API needs to be reworked to allow // ### resizeTextureData to fail
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funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo); GLuint tmp_texture; funcs->glGenTextures(1, &tmp_texture); funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture); funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); m_filterMode = Nearest; funcs->glBindTexture(GL_TEXTURE_2D, 0); funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_texture, 0); funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); funcs->glBindTexture(GL_TEXTURE_2D, oldTexture); if (pex != 0) pex->transferMode(BrushDrawingMode); funcs->glDisable(GL_STENCIL_TEST); funcs->glDisable(GL_DEPTH_TEST); funcs->glDisable(GL_SCISSOR_TEST); funcs->glDisable(GL_BLEND); funcs->glViewport(0, 0, oldWidth, oldHeight); QOpenGLShaderProgram *blitProgram = 0; if (pex == 0) { if (m_blitProgram == 0) { m_blitProgram = new QOpenGLShaderProgram(ctx); const bool isCoreProfile = ctx->format().profile() == QSurfaceFormat::CoreProfile; { QString source; source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader)); source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader)); QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram); vertexShader->compileSourceCode(source); m_blitProgram->addShader(vertexShader); } { QString source; source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader)); source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader)); QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram); fragmentShader->compileSourceCode(source); m_blitProgram->addShader(fragmentShader); } m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); m_blitProgram->link(); if (m_vao.isCreated()) { m_vao.bind(); setupVertexAttribs(); } } if (m_vao.isCreated()) m_vao.bind();
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else setupVertexAttribs(); m_blitProgram->bind(); blitProgram = m_blitProgram; } else { pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray); pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray); pex->shaderManager->useBlitProgram(); blitProgram = pex->shaderManager->blitProgram(); } blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); funcs->glDeleteTextures(1, &tmp_texture); funcs->glDeleteTextures(1, &oldTexture); funcs->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo); if (pex != 0) { funcs->glViewport(0, 0, pex->width, pex->height); pex->updateClipScissorTest(); } else { if (m_vao.isCreated()) { m_vao.release(); } else { m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); } } } void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx == 0) { qWarning("QOpenGLTextureGlyphCache::fillTexture: Called with no context"); return; } QOpenGLFunctions *funcs = ctx->functions(); if (ctx->d_func()->workaround_brokenFBOReadBack) { QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition); funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); const QImage &texture = image(); const uchar *bits = texture.constBits(); bits += c.y * texture.bytesPerLine() + c.x; for (int i=0; i<c.h; ++i) { funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits); bits += texture.bytesPerLine(); } return; } QImage mask = textureMapForGlyph(glyph, subPixelPosition); const int maskWidth = mask.width(); const int maskHeight = mask.height(); if (mask.format() == QImage::Format_Mono) {
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mask = mask.convertToFormat(QImage::Format_Indexed8); for (int y = 0; y < maskHeight; ++y) { uchar *src = (uchar *) mask.scanLine(y); for (int x = 0; x < maskWidth; ++x) src[x] = -src[x]; // convert 0 and 1 into 0 and 255 } } else if (mask.depth() == 32) { if (mask.format() == QImage::Format_RGB32 // We need to make the alpha component equal to the average of the RGB values. // This is needed when drawing sub-pixel antialiased text on translucent targets. #if Q_BYTE_ORDER == Q_BIG_ENDIAN || mask.format() == QImage::Format_ARGB32_Premultiplied #else || (mask.format() == QImage::Format_ARGB32_Premultiplied && ctx->isOpenGLES()) #endif ) { for (int y = 0; y < maskHeight; ++y) { QRgb *src = (QRgb *) mask.scanLine(y); for (int x = 0; x < maskWidth; ++x) { int r = qRed(src[x]); int g = qGreen(src[x]); int b = qBlue(src[x]); int avg; if (mask.format() == QImage::Format_RGB32) avg = (r + g + b + 1) / 3; // "+1" for rounding. else // Format_ARGB_Premultiplied avg = qAlpha(src[x]); src[x] = qRgba(r, g, b, avg); // swizzle the bits to accommodate for the GL_RGBA upload. #if Q_BYTE_ORDER != Q_BIG_ENDIAN if (ctx->isOpenGLES()) #endif src[x] = ARGB2RGBA(src[x]); } } } } funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); if (mask.depth() == 32) { #ifdef QT_OPENGL_ES_2 GLenum fmt = GL_RGBA; #else GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA; #endif // QT_OPENGL_ES_2 #if Q_BYTE_ORDER == Q_BIG_ENDIAN fmt = GL_RGBA; #endif funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, fmt, GL_UNSIGNED_BYTE, mask.bits()); } else { // The scanlines in mask are 32-bit aligned, even for mono or 8-bit formats. This // is good because it matches the default of 4 bytes for GL_UNPACK_ALIGNMENT. #if !defined(QT_OPENGL_ES_2) const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; #else const GLenum format = GL_ALPHA; #endif funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits()); } } int QOpenGLTextureGlyphCache::glyphPadding() const { return 1; } int QOpenGLTextureGlyphCache::maxTextureWidth() const
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{ QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); if (ctx == 0) return QImageTextureGlyphCache::maxTextureWidth(); else return ctx->d_func()->maxTextureSize(); } int QOpenGLTextureGlyphCache::maxTextureHeight() const { QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); if (ctx == 0) return QImageTextureGlyphCache::maxTextureHeight(); if (ctx->d_func()->workaround_brokenTexSubImage) return qMin(1024, ctx->d_func()->maxTextureSize()); else return ctx->d_func()->maxTextureSize(); } void QOpenGLTextureGlyphCache::clear() { if (m_textureResource) m_textureResource->free(); m_textureResource = 0; m_w = 0; m_h = 0; m_cx = 0; m_cy = 0; m_currentRowHeight = 0; coords.clear(); } QT_END_NAMESPACE