qopengltextureglyphcache.cpp 16.71 KiB
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#include "qopengltextureglyphcache_p.h"
#include "qopenglpaintengine_p.h"
#include "private/qopenglengineshadersource_p.h"
#include "qopenglextensions_p.h"
#include <qrgb.h>
#include <private/qdrawhelper_p.h>
QT_BEGIN_NAMESPACE
QBasicAtomicInt qopengltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1);
QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix)
    : QImageTextureGlyphCache(format, matrix)
    , m_textureResource(0)
    , pex(0)
    , m_blitProgram(0)
    , m_filterMode(Nearest)
    , m_serialNumber(qopengltextureglyphcache_serial_number.fetchAndAddRelaxed(1))
    , m_buffer(QOpenGLBuffer::VertexBuffer)
#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
    qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
#endif
    m_vertexCoordinateArray[0] = -1.0f;
    m_vertexCoordinateArray[1] = -1.0f;
    m_vertexCoordinateArray[2] =  1.0f;
    m_vertexCoordinateArray[3] = -1.0f;
    m_vertexCoordinateArray[4] =  1.0f;
    m_vertexCoordinateArray[5] =  1.0f;
    m_vertexCoordinateArray[6] = -1.0f;
    m_vertexCoordinateArray[7] =  1.0f;
    m_textureCoordinateArray[0] = 0.0f;
    m_textureCoordinateArray[1] = 0.0f;
    m_textureCoordinateArray[2] = 1.0f;
    m_textureCoordinateArray[3] = 0.0f;
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m_textureCoordinateArray[4] = 1.0f; m_textureCoordinateArray[5] = 1.0f; m_textureCoordinateArray[6] = 0.0f; m_textureCoordinateArray[7] = 1.0f; } QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache() { #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this); #endif clear(); } static inline bool isCoreProfile() { return QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile; } void QOpenGLTextureGlyphCache::createTextureData(int width, int height) { QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); if (ctx == 0) { qWarning("QOpenGLTextureGlyphCache::createTextureData: Called with no context"); return; } // create in QImageTextureGlyphCache baseclass is meant to be called // only to create the initial image and does not preserve the content, // so we don't call when this function is called from resize. if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull()) QImageTextureGlyphCache::createTextureData(width, height); // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; if (m_textureResource && !m_textureResource->m_texture) { delete m_textureResource; m_textureResource = 0; } if (!m_textureResource) m_textureResource = new QOpenGLGlyphTexture(ctx); QOpenGLFunctions *funcs = ctx->functions(); funcs->glGenTextures(1, &m_textureResource->m_texture); funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); m_textureResource->m_width = width; m_textureResource->m_height = height; if (m_format == QFontEngine::Format_A32 || m_format == QFontEngine::Format_ARGB) { QVarLengthArray<uchar> data(width * height * 4); for (int i = 0; i < data.size(); ++i) data[i] = 0; funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); } else { QVarLengthArray<uchar> data(width * height); for (int i = 0; i < data.size(); ++i) data[i] = 0; #if !defined(QT_OPENGL_ES_2) const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA; const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; #else const GLint internalFormat = GL_ALPHA; const GLenum format = GL_ALPHA; #endif
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funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]); } funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); m_filterMode = Nearest; if (!m_buffer.isCreated()) { m_buffer.create(); m_buffer.bind(); static GLfloat buf[sizeof(m_vertexCoordinateArray) + sizeof(m_textureCoordinateArray)]; memcpy(buf, m_vertexCoordinateArray, sizeof(m_vertexCoordinateArray)); memcpy(buf + (sizeof(m_vertexCoordinateArray) / sizeof(GLfloat)), m_textureCoordinateArray, sizeof(m_textureCoordinateArray)); m_buffer.allocate(buf, sizeof(buf)); m_buffer.release(); } if (!m_vao.isCreated()) m_vao.create(); } void QOpenGLTextureGlyphCache::setupVertexAttribs() { m_buffer.bind(); m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2); m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, sizeof(m_vertexCoordinateArray), 2); m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); m_buffer.release(); } void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx == 0) { qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context"); return; } QOpenGLFunctions *funcs = ctx->functions(); GLint oldFbo; funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo); int oldWidth = m_textureResource->m_width; int oldHeight = m_textureResource->m_height; // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; GLuint oldTexture = m_textureResource->m_texture; createTextureData(width, height); if (ctx->d_func()->workaround_brokenFBOReadBack) { QImageTextureGlyphCache::resizeTextureData(width, height); Q_ASSERT(image().depth() == 8); funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits()); funcs->glDeleteTextures(1, &oldTexture); return; } // ### the QTextureGlyphCache API needs to be reworked to allow // ### resizeTextureData to fail