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Jani Heikkinen authored
Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: Ieb6bac7a1be5c25eb7cb917495b58b6a870ca6d4 Reviewed-by:
Pierre Rossi <pierre.rossi@theqtcompany.com>
deac302b
/****************************************************************************
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** This file is part of the QtGui module of the Qt Toolkit.
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#include "qopengltextureglyphcache_p.h"
#include "qopenglpaintengine_p.h"
#include "private/qopenglengineshadersource_p.h"
#include "qopenglextensions_p.h"
#include <qrgb.h>
#include <private/qdrawhelper_p.h>
QT_BEGIN_NAMESPACE
QBasicAtomicInt qopengltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1);
QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix)
: QImageTextureGlyphCache(format, matrix)
, m_textureResource(0)
, pex(0)
, m_blitProgram(0)
, m_filterMode(Nearest)
, m_serialNumber(qopengltextureglyphcache_serial_number.fetchAndAddRelaxed(1))
, m_buffer(QOpenGLBuffer::VertexBuffer)
{
#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
#endif
m_vertexCoordinateArray[0] = -1.0f;
m_vertexCoordinateArray[1] = -1.0f;
m_vertexCoordinateArray[2] = 1.0f;
m_vertexCoordinateArray[3] = -1.0f;
m_vertexCoordinateArray[4] = 1.0f;
m_vertexCoordinateArray[5] = 1.0f;
m_vertexCoordinateArray[6] = -1.0f;
m_vertexCoordinateArray[7] = 1.0f;
m_textureCoordinateArray[0] = 0.0f;
m_textureCoordinateArray[1] = 0.0f;
m_textureCoordinateArray[2] = 1.0f;
m_textureCoordinateArray[3] = 0.0f;