Do not reuse render passes when we have dynamic 3D layers
They can be clipped and culled based on visibility which is a property
we do want to support changing.
Task-number: QTBUG-67232
Change-Id: I6b670fd84d1e5c18283ea8f4ee1d8e81b94dcd57
Reviewed-by:
Michael Brüning <michael.bruning@qt.io>
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