[Windows] Disable GPU rasterization when using software WebGL
This should improve the CPU usage a bit, due to using software
rasterization in Chromium, rather than relying on the mesa
implementation in opengl32sw.dll.
Change-Id: Ib165aacc6a9d02dd30a6397e48af5616e00eb574
Reviewed-by:
Allan Sandfeld Jensen <allan.jensen@qt.io>
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