test_lsd.c 3.36 KiB
/*
 * Copyright (c) 2010-2019 Belledonne Communications SARL.
 * This file is part of Liblinphone.
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Linphone Sound Daemon: is a lightweight utility to play sounds to speaker during a conversation.
 This is useful for embedded platforms, where sound apis are not performant enough to allow
 simultaneous sound access.
 This file is a test program that plays several sound files and places a call simultatenously.
#include "linphone/core.h"
#include "linphone/core_utils.h"
static void play_finished(LsdPlayer *p) {
	const char *filename = (const char *)lsd_player_get_user_pointer(p);
	ms_message("Playing of %s is finished.", filename);
	if (!lsd_player_loop_enabled(p)) {
		linphone_sound_daemon_release_player(lsd_player_get_daemon(p), p);
static void wait_a_bit(LinphoneCore *lc, int seconds) {
	time_t orig = ms_time(NULL);
	while (ms_time(NULL) - orig < seconds) {
		/* we need to call iterate to receive notifications */
		linphone_core_iterate(lc);
		ms_usleep(50000);
int main(int argc, char *argv[]) {
	LinphoneCore *lc;
	LinphoneCoreVTable vtable = {0};
	LinphoneSoundDaemon *lsd;
	LsdPlayer *p;
	linphone_core_enable_logs(stdout);
	lc = linphone_core_new(&vtable, NULL, NULL, NULL);
	lsd = linphone_sound_daemon_new(linphone_core_get_ms_factory(lc), NULL, 44100, 1);
	linphone_core_use_sound_daemon(lc, lsd);
	/* start a play */
	p = linphone_sound_daemon_get_player(lsd);
	lsd_player_set_callback(p, play_finished);
	lsd_player_set_user_pointer(p, "share/hello8000.wav");
	lsd_player_play(p, "share/hello8000.wav");
	wait_a_bit(lc, 2);
	/*start another one */
	p = linphone_sound_daemon_get_player(lsd);
	lsd_player_set_callback(p, play_finished);
	lsd_player_set_user_pointer(p, "share/hello16000.wav");
	lsd_player_enable_loop(p, TRUE);
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lsd_player_play(p, "share/hello16000.wav"); /* after a few seconds decrease the volume */ wait_a_bit(lc, 3); lsd_player_set_gain(p, 0.3); wait_a_bit(lc, 5); /*now play some stereo music*/ p = linphone_sound_daemon_get_player(lsd); lsd_player_set_callback(p, play_finished); lsd_player_set_user_pointer(p, "share/rings/rock.wav"); lsd_player_play(p, "share/rings/rock.wav"); wait_a_bit(lc, 2); /*now play some stereo music at 22khz in order to test stereo resampling */ p = linphone_sound_daemon_get_player(lsd); lsd_player_set_callback(p, play_finished); lsd_player_set_user_pointer(p, "share/rings/bigben.wav"); lsd_player_play(p, "share/rings/bigben.wav"); wait_a_bit(lc, 6); /* now place an outgoing call if sip address argument is given */ if (argc > 1) { linphone_core_invite(lc, argv[1]); wait_a_bit(lc, 10); linphone_core_terminate_call(lc, NULL); } linphone_core_use_sound_daemon(lc, NULL); linphone_sound_daemon_destroy(lsd); linphone_core_destroy(lc); return 0; }