Commit d6106f82 authored by smorlat's avatar smorlat
Browse files

merge patch allowing natural frequency response (like IIR).

git-svn-id: svn+ssh:// 3f6dc0c8-ddfe-455d-9043-3cd528dc4637
parent 9deef2f0
......@@ -28,9 +28,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define GAIN_ZERODB 1.0
#define TAPS 128
typedef struct _EqualizerState{
int rate;
......@@ -74,7 +73,6 @@ static void equalizer_state_destroy(EqualizerState *s){
static int equalizer_state_hz_to_index(EqualizerState *s, int hz){
int ret;
int bandres=s->rate/s->nfft;
if (hz<0){
ms_error("Bad frequency value %i",hz);
return -1;
......@@ -83,19 +81,17 @@ static int equalizer_state_hz_to_index(EqualizerState *s, int hz){
/*round to nearest integer*/
if (ret==s->nfft/2) ret=(s->nfft/2)-1;
return ret;
static float gain_float(ms_word16_t val){
return (float)val/GAIN_ZERODB;
static int equalizer_state_index2hz(EqualizerState *s, int index){
return (index * s->rate + s->nfft/2) / s->nfft;
static ms_word16_t gain_int16(float val){
ms_word32_t ret=(val*GAIN_ZERODB);
if (ret>=32767) ret=32767;
return (ms_word16_t)ret;
static float gain_float(ms_word16_t val){
return (float)val/GAIN_ZERODB;
static float equalizer_state_get(EqualizerState *s, int freqhz){
......@@ -104,21 +100,52 @@ static float equalizer_state_get(EqualizerState *s, int freqhz){
return 0;
/* return the frequency band width we want to control around hz*/
static void equalizer_state_get_band(EqualizerState *s, int hz, int freq_width,int *low_index, int *high_index){
int half_band=freq_width/2;
/* The natural peaking equalizer amplitude transfer function is multiplied to the discrete f-points.
* Note that for PEQ no sqrt is needed for the overall calculation, applying it to gain yields the
* same response.
static float equalizer_compute_gainpoint(int f, int freq_0, float sqrt_gain, int freq_bw)
float k1, k2;
k1 = ((float)(f*f)-(float)(freq_0*freq_0));
k1*= k1;
k2 = (float)(f*freq_bw);
k2*= k2;
return (k1+k2*sqrt_gain)/(k1+k2/sqrt_gain);
static void equalizer_state_set(EqualizerState *s, int freqhz, float gain, int freq_width){
int low,high;
int i;
ms_message("Setting gain %f for freq_index %i (freqhz=%i)",gain,i,freqhz);
static void equalizer_point_set(EqualizerState *s, int i, int f, float gain){
ms_message("Setting gain %f for freq_index %i (%i Hz)\n",gain,i,f);
s->fft_cpx[1+((i-1)*2)] = (s->fft_cpx[1+((i-1)*2)]*(int)(gain*32768))/32768;
static void equalizer_state_set(EqualizerState *s, int freq_0, float gain, int freq_bw){
//int low,high;
int i, f;
int delta_f = equalizer_state_index2hz(s, 1);
float sqrt_gain = sqrt(gain);
int mid = equalizer_state_hz_to_index(s, freq_0);
freq_bw-= delta_f/2; /* subtract a constant - compensates for limited fft steepness at low f */
if (freq_bw < delta_f/2)
freq_bw = delta_f/2;
i = mid;
f = equalizer_state_index2hz(s, i);
equalizer_point_set(s, i, f, gain); /* gain according to argument */
do { /* note: to better accomodate limited fft steepness, -delta is applied in f-calc ... */
f = equalizer_state_index2hz(s, i);
gain = equalizer_compute_gainpoint(f-delta_f, freq_0, sqrt_gain, freq_bw);
equalizer_point_set(s, i, f, gain);
while (i<TAPS && (gain>1.1 || gain<0.9));
i = mid;
do { /* ... and here +delta, as to */
f = equalizer_state_index2hz(s, i);
gain = equalizer_compute_gainpoint(f+delta_f, freq_0, sqrt_gain, freq_bw);
equalizer_point_set(s, i, f, gain);
while (i>=0 && (gain>1.1 || gain<0.9));
......@@ -157,7 +184,8 @@ static void norm_and_apodize(ms_word16_t *s, int len){
float w;
w=0.42 - (0.5*cos(x)) + (0.08*cos(2*x));
w=0.54 - (0.46*cos(x));
//w=0.42 - (0.5*cos(x)) + (0.08*cos(2*x));
......@@ -218,7 +246,7 @@ static void equalizer_state_run(EqualizerState *s, int16_t *samples, int nsample
static void equalizer_init(MSFilter *f){
static void equalizer_uninit(MSFilter *f){
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