Commit f0dd46e2 authored by Julien Wadel's avatar Julien Wadel
Browse files

Fix notarization and upload

Showing with 10 additions and 10 deletions
......@@ -149,7 +149,7 @@ ubuntu2004-makefile-gcc-deploy:
- $NIGHTLY_MASTER
- $DEPLOY_LINUX
script:
- rsync -rlv --ignore-existing build/OUTPUT/Packages/*.AppImage $DEPLOY_SERVER:$UPLOAD_ROOT_INTERNAL_PATH/$LINUX_PLATFORM/$APP_FOLDER
- rsync -rlv --ignore-existing build/OUTPUT/Packages/*.AppImage $MAIN_DEPLOY_SERVER:$UPLOAD_ROOT_PATH/$LINUX_PLATFORM/$APP_FOLDER
- |-
if [[ $MAKE_RELEASE_FILE_URL != "" ]]; then
rsync -rlv build/OUTPUT/RELEASE $DEPLOY_SERVER:$UPLOAD_ROOT_PATH/$LINUX_PLATFORM
......@@ -166,5 +166,5 @@ ubuntu2004-makefile-gcc-plugins-deploy:
variables:
- $DEPLOY_PLUGINS
script:
- rsync -rlv --ignore-existing build/OUTPUT/plugins/app/*.so $DEPLOY_SERVER:$UPLOAD_ROOT_INTERNAL_PATH/$LINUX_PLATFORM/$APP_FOLDER/plugins/
- rsync -rlv --ignore-existing build/OUTPUT/plugins/app/*.so $MAIN_DEPLOY_SERVER:$UPLOAD_ROOT_PATH/$LINUX_PLATFORM/$APP_FOLDER/plugins/
......@@ -148,10 +148,10 @@ macosx-makefile-deploy:
- $NIGHTLY_MASTER
- $DEPLOY_MACOSX
script:
- rsync -rlv --ignore-existing build/OUTPUT/Linphone*/macos/Packages/Linphone*.dmg $DEPLOY_SERVER:$UPLOAD_ROOT_INTERNAL_PATH/$MACOSX_PLATFORM/$APP_FOLDER
- rsync -rlv --ignore-existing build/OUTPUT/Linphone*/macos/Packages/Linphone*.dmg $MAIN_DEPLOY_SERVER:$UPLOAD_ROOT_PATH/$MACOSX_PLATFORM/$APP_FOLDER
- |-
if [[ $MAKE_RELEASE_FILE_URL != "" ]]; then
rsync -rlv build/OUTPUT/RELEASE $DEPLOY_SERVER:$UPLOAD_ROOT_INTERNAL_PATH/$MACOSX_PLATFORM
rsync -rlv build/OUTPUT/RELEASE $MAIN_DEPLOY_SERVER:$UPLOAD_ROOT_PATH/$MACOSX_PLATFORM
fi
......@@ -164,5 +164,5 @@ macosx-makefile-plugins-deploy:
variables:
- $DEPLOY_PLUGINS
script:
- rsync -rlv --ignore-existing build/OUTPUT/plugins/app/*.dylib $DEPLOY_SERVER:$UPLOAD_ROOT_INTERNAL_PATH/$MACOSX_PLATFORM/$APP_FOLDER/plugins
- rsync -rlv --ignore-existing build/OUTPUT/plugins/app/*.dylib $MAIN_DEPLOY_SERVER:$UPLOAD_ROOT_PATH/$MACOSX_PLATFORM/$APP_FOLDER/plugins
......@@ -204,9 +204,9 @@ win64-ninja-vs2022-package-windows:
- if: $DEPLOY_WINDOWS
script:
- scp -pr build-desktop/OUTPUT/Packages/*.exe ${DEPLOY_SERVER}:${UPLOAD_ROOT_INTERNAL_PATH}/${WINDOWS_PLATFORM}/${APP_FOLDER}
- if ($MAKE_RELEASE_FILE_URL) { scp -pr build-desktop/OUTPUT/RELEASE ${DEPLOY_SERVER}:${UPLOAD_ROOT_INTERNAL_PATH}/${WINDOWS_PLATFORM}/ }
# - if ($MAKE_RELEASE_FILE_URL) { scp -pr build-desktop/OUTPUT/RELEASE ${MAIN_DEPLOY_SERVER}:${UPLOAD_ROOT_PATH}/${WINDOWS_PLATFORM}/ }
- scp -pr build-desktop/OUTPUT/Packages/*.exe ${MAIN_DEPLOY_SERVER}:${UPLOAD_ROOT_PATH}/${WINDOWS_PLATFORM}/${APP_FOLDER}
#- if ($MAKE_RELEASE_FILE_URL) { scp -pr build-desktop/OUTPUT/RELEASE ${DEPLOY_SERVER}:${UPLOAD_ROOT_INTERNAL_PATH}/${WINDOWS_PLATFORM}/ }
- if ($MAKE_RELEASE_FILE_URL) { scp -pr build-desktop/OUTPUT/RELEASE ${MAIN_DEPLOY_SERVER}:${UPLOAD_ROOT_PATH}/${WINDOWS_PLATFORM}/ }
win64-ninja-vs2022-upload:
extends:
......@@ -220,7 +220,7 @@ win64-ninja-vs2022-upload:
rules:
- if: $DEPLOY_PLUGINS
script:
- scp "build-desktop/OUTPUT/plugins/app/*.dll" "%DEPLOY_SERVER%:%WINDOWS_UPLOAD_INTERNAL_DIRECTORY%/plugins"
- scp "build-desktop/OUTPUT/plugins/app/*.dll" "%MAIN_DEPLOY_SERVER%:%WINDOWS_UPLOAD_DIRECTORY%/plugins"
win64-ninja-vs2022-plugins-upload:
extends: .win64-plugins-upload
......
......@@ -3,7 +3,7 @@
#Notarization for Mac. Launch it from the build folder
#rm notarize_result.plist
FILES=OUTPUT/Linphone/macos/Packages/*.dmg
FILES=OUTPUT/Linphone*/macos/Packages/*.dmg
for f in $FILES
do
linphone_file=$f
......
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