It seems that the removal of start code emulation prevention bytes is not required for MediaCodec, and moreover if done, it creates random decoding errors at the other end (even if the other end is not a MediaCodec implementation).
It seems that the removal of start code emulation prevention bytes is not required for MediaCodec, and moreover if done, it creates random decoding errors at the other end (even if the other end is not a MediaCodec implementation).