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Aron Rosenberg authored
The existing emulation of posix semaphores on Windows uses SetEvent() and WaitForSingleObject(), which implements a binary semaphore, not a counting semaphore as implemented by posix. This causes deadlock when used with the expected posix semantics. Instead, this patch uses the CreateSemaphore() and ReleaseSemaphore() calls (introduced in Windows 2000) which have the expected behavior. This patch also reverts commit eb16f00c, which split a semaphore that was being used with counting semantics into two binary semaphores. That commit is unnecessary with corrected emulation. Change-Id: If400771536a27af4b0c3a31aa4c4e9ced89ce6a0
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