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BC
public
external
libvpx
Commits
64661660
Commit
64661660
authored
12 years ago
by
John Koleszar
Committed by
Gerrit Code Review
12 years ago
Browse files
Options
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Merge "Cleaning up loopfilter code." into experimental
parents
4a3d7860
d7209b3a
v1.14.0-linphone
1.4.X
experimental
feature/update_to_v1.9.0-linphone
feature/uwp_nuget
forest
frame_parallel
highbitdepth
indianrunnerduck
javanwhistlingduck
khakicampbell
linphone
linphone-android
linphone-old
longtailedduck
m29-baseline
m31-baseline
m49-2623
m52-2743
m54-2840
m56-2924
m66-3359
m68-3440
mandarinduck
mcw
mcw2
nextgen
nextgenv2
pcs-2013
playground
sandbox/Jingning/experimental
sandbox/Jingning/transcode
sandbox/Jingning/vpx
sandbox/aconverse@google.com/ansbench
sandbox/debargha/playground
sandbox/hkuang/frame_parallel
sandbox/hkuang@google.com/decode
sandbox/jimbankoski@google.com/proposed-aom
sandbox/jingning@google.com/decoder_test_suite
sandbox/jingning@google.com/experimental
sandbox/jzern@google.com/test
sandbox/wangch@google.com/vp9
sandbox/yaowu@google.com/mergeaom
stable-vp9-decoder
v1.12.0-linphone
v1.6.1_linphone
v1.7.0-linphone
v1.9.0-linphone
v1.9.0
v1.9.0-rc1
v1.8.2
v1.8.1
v1.8.0
v1.7.0
v1.6.1
v1.6.0
v1.5.0
v1.4.0
v1.3.0
No related merge requests found
Changes
1
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1 changed file
vp9/common/vp9_loopfilter_filters.c
+117
-180
vp9/common/vp9_loopfilter_filters.c
with
117 additions
and
180 deletions
vp9/common/vp9_loopfilter_filters.c
+
117
−
180
View file @
64661660
...
...
@@ -49,47 +49,36 @@ static INLINE int8_t hevmask(uint8_t thresh, uint8_t p1, uint8_t p0,
static
INLINE
void
filter
(
int8_t
mask
,
uint8_t
hev
,
uint8_t
*
op1
,
uint8_t
*
op0
,
uint8_t
*
oq0
,
uint8_t
*
oq1
)
{
int8_t
ps0
,
qs0
;
int8_t
ps1
,
qs1
;
int8_t
filter
,
Filter1
,
Filter2
;
int8_t
u
;
ps1
=
(
int8_t
)
*
op1
^
0x80
;
ps0
=
(
int8_t
)
*
op0
^
0x80
;
qs0
=
(
int8_t
)
*
oq0
^
0x80
;
qs1
=
(
int8_t
)
*
oq1
^
0x80
;
/* add outer taps if we have high edge variance */
filter
=
signed_char_clamp
(
ps1
-
qs1
);
filter
&=
hev
;
/* inner taps */
filter
=
signed_char_clamp
(
filter
+
3
*
(
qs0
-
ps0
));
filter
&=
mask
;
int8_t
filter1
,
filter2
;
/* save bottom 3 bits so that we round one side +4 and the other +3
* if it equals 4 we'll set to adjust by -1 to account for the fact
* we'd round 3 the other way
*/
Filter1
=
signed_char_clamp
(
filter
+
4
);
Filter2
=
signed_char_clamp
(
filter
+
3
);
Filter1
>>=
3
;
Filter2
>>=
3
;
u
=
signed_char_clamp
(
qs0
-
Filter1
);
*
oq0
=
u
^
0x80
;
u
=
signed_char_clamp
(
ps0
+
Filter2
);
*
op0
=
u
^
0x80
;
filter
=
Filter1
;
/* outer tap adjustments */
const
int8_t
ps1
=
(
int8_t
)
*
op1
^
0x80
;
const
int8_t
ps0
=
(
int8_t
)
*
op0
^
0x80
;
const
int8_t
qs0
=
(
int8_t
)
*
oq0
^
0x80
;
const
int8_t
qs1
=
(
int8_t
)
*
oq1
^
0x80
;
// add outer taps if we have high edge variance
int8_t
filter
=
signed_char_clamp
(
ps1
-
qs1
)
&
hev
;
// inner taps
filter
=
signed_char_clamp
(
filter
+
3
*
(
qs0
-
ps0
))
&
mask
;
// save bottom 3 bits so that we round one side +4 and the other +3
// if it equals 4 we'll set to adjust by -1 to account for the fact
// we'd round 3 the other way
filter1
=
signed_char_clamp
(
filter
+
4
)
>>
3
;
filter2
=
signed_char_clamp
(
filter
+
3
)
>>
3
;
*
oq0
=
signed_char_clamp
(
qs0
-
filter1
)
^
0x80
;
*
op0
=
signed_char_clamp
(
ps0
+
filter2
)
^
0x80
;
filter
=
filter1
;
// outer tap adjustments
filter
+=
1
;
filter
>>=
1
;
filter
&=
~
hev
;
u
=
signed_char_clamp
(
qs1
-
filter
);
*
oq1
=
u
^
0x80
;
u
=
signed_char_clamp
(
ps1
+
filter
);
*
op1
=
u
^
0x80
;
*
oq1
=
signed_char_clamp
(
qs1
-
filter
)
^
0x80
;
*
op1
=
signed_char_clamp
(
ps1
+
filter
)
^
0x80
;
}
void
vp9_loop_filter_horizontal_edge_c
(
uint8_t
*
s
,
...
...
@@ -176,21 +165,16 @@ static INLINE void mbfilter(int8_t mask, uint8_t hev, uint8_t flat,
uint8_t
*
op1
,
uint8_t
*
op0
,
uint8_t
*
oq0
,
uint8_t
*
oq1
,
uint8_t
*
oq2
,
uint8_t
*
oq3
)
{
/
*
use a 7 tap filter [1, 1, 1, 2, 1, 1, 1] for flat line
*/
/
/
use a 7 tap filter [1, 1, 1, 2, 1, 1, 1] for flat line
if
(
flat
&&
mask
)
{
uint8_t
p0
,
q0
;
uint8_t
p1
,
q1
;
uint8_t
p2
,
q2
;
uint8_t
p3
,
q3
;
p3
=
*
op3
;
p2
=
*
op2
;
p1
=
*
op1
;
p0
=
*
op0
;
q0
=
*
oq0
;
q1
=
*
oq1
;
q2
=
*
oq2
;
q3
=
*
oq3
;
const
uint8_t
p3
=
*
op3
;
const
uint8_t
p2
=
*
op2
;
const
uint8_t
p1
=
*
op1
;
const
uint8_t
p0
=
*
op0
;
const
uint8_t
q0
=
*
oq0
;
const
uint8_t
q1
=
*
oq1
;
const
uint8_t
q2
=
*
oq2
;
const
uint8_t
q3
=
*
oq3
;
*
op2
=
(
p3
+
p3
+
p3
+
p2
+
p2
+
p1
+
p0
+
q0
+
4
)
>>
3
;
*
op1
=
(
p3
+
p3
+
p2
+
p1
+
p1
+
p0
+
q0
+
q1
+
4
)
>>
3
;
...
...
@@ -199,44 +183,33 @@ static INLINE void mbfilter(int8_t mask, uint8_t hev, uint8_t flat,
*
oq1
=
(
p1
+
p0
+
q0
+
q1
+
q1
+
q2
+
q3
+
q3
+
4
)
>>
3
;
*
oq2
=
(
p0
+
q0
+
q1
+
q2
+
q2
+
q3
+
q3
+
q3
+
4
)
>>
3
;
}
else
{
int8_t
ps0
,
qs0
;
int8_t
ps1
,
qs1
;
int8_t
filter
,
Filter1
,
Filter2
;
int8_t
u
;
ps1
=
(
int8_t
)
*
op1
^
0x80
;
ps0
=
(
int8_t
)
*
op0
^
0x80
;
qs0
=
(
int8_t
)
*
oq0
^
0x80
;
qs1
=
(
int8_t
)
*
oq1
^
0x80
;
/* add outer taps if we have high edge variance */
filter
=
signed_char_clamp
(
ps1
-
qs1
);
filter
&=
hev
;
/* inner taps */
filter
=
signed_char_clamp
(
filter
+
3
*
(
qs0
-
ps0
));
filter
&=
mask
;
Filter1
=
signed_char_clamp
(
filter
+
4
);
Filter2
=
signed_char_clamp
(
filter
+
3
);
Filter1
>>=
3
;
Filter2
>>=
3
;
u
=
signed_char_clamp
(
qs0
-
Filter1
);
*
oq0
=
u
^
0x80
;
u
=
signed_char_clamp
(
ps0
+
Filter2
);
*
op0
=
u
^
0x80
;
filter
=
Filter1
;
/* outer tap adjustments */
int8_t
filter1
,
filter2
;
const
int8_t
ps1
=
(
int8_t
)
*
op1
^
0x80
;
const
int8_t
ps0
=
(
int8_t
)
*
op0
^
0x80
;
const
int8_t
qs0
=
(
int8_t
)
*
oq0
^
0x80
;
const
int8_t
qs1
=
(
int8_t
)
*
oq1
^
0x80
;
// add outer taps if we have high edge variance
int8_t
filter
=
signed_char_clamp
(
ps1
-
qs1
)
&
hev
;
// inner taps
filter
=
signed_char_clamp
(
filter
+
3
*
(
qs0
-
ps0
))
&
mask
;
filter1
=
signed_char_clamp
(
filter
+
4
)
>>
3
;
filter2
=
signed_char_clamp
(
filter
+
3
)
>>
3
;
*
oq0
=
signed_char_clamp
(
qs0
-
filter1
)
^
0x80
;
*
op0
=
signed_char_clamp
(
ps0
+
filter2
)
^
0x80
;
filter
=
filter1
;
// outer tap adjustments
filter
+=
1
;
filter
>>=
1
;
filter
&=
~
hev
;
u
=
signed_char_clamp
(
qs1
-
filter
);
*
oq1
=
u
^
0x80
;
u
=
signed_char_clamp
(
ps1
+
filter
);
*
op1
=
u
^
0x80
;
*
oq1
=
signed_char_clamp
(
qs1
-
filter
)
^
0x80
;
*
op1
=
signed_char_clamp
(
ps1
+
filter
)
^
0x80
;
}
}
...
...
@@ -304,38 +277,28 @@ void vp9_mbloop_filter_vertical_edge_c(uint8_t *s,
static
INLINE
int8_t
simple_filter_mask
(
uint8_t
blimit
,
uint8_t
p1
,
uint8_t
p0
,
uint8_t
q0
,
uint8_t
q1
)
{
/* Why does this cause problems for win32?
* error C2143: syntax error : missing ';' before 'type'
* (void) limit;
*/
int8_t
mask
=
(
abs
(
p0
-
q0
)
*
2
+
abs
(
p1
-
q1
)
/
2
<=
blimit
)
*
-
1
;
return
mask
;
return
(
abs
(
p0
-
q0
)
*
2
+
abs
(
p1
-
q1
)
/
2
<=
blimit
)
*
-
1
;
}
static
INLINE
void
simple_filter
(
int8_t
mask
,
uint8_t
*
op1
,
uint8_t
*
op0
,
uint8_t
*
oq0
,
uint8_t
*
oq1
)
{
int8_t
filter
,
Filter1
,
Filter2
;
int8_t
p1
=
(
int8_t
)
*
op1
^
0x80
;
int8_t
p0
=
(
int8_t
)
*
op0
^
0x80
;
int8_t
q0
=
(
int8_t
)
*
oq0
^
0x80
;
int8_t
q1
=
(
int8_t
)
*
oq1
^
0x80
;
int8_t
u
;
filter
=
signed_char_clamp
(
p1
-
q1
);
int8_t
filter1
,
filter2
;
const
int8_t
p1
=
(
int8_t
)
*
op1
^
0x80
;
const
int8_t
p0
=
(
int8_t
)
*
op0
^
0x80
;
const
int8_t
q0
=
(
int8_t
)
*
oq0
^
0x80
;
const
int8_t
q1
=
(
int8_t
)
*
oq1
^
0x80
;
int8_t
filter
=
signed_char_clamp
(
p1
-
q1
);
filter
=
signed_char_clamp
(
filter
+
3
*
(
q0
-
p0
));
filter
&=
mask
;
/* save bottom 3 bits so that we round one side +4 and the other +3 */
Filter1
=
signed_char_clamp
(
filter
+
4
);
Filter1
>>=
3
;
u
=
signed_char_clamp
(
q0
-
Filter1
);
*
oq0
=
u
^
0x80
;
// save bottom 3 bits so that we round one side +4 and the other +3
filter1
=
signed_char_clamp
(
filter
+
4
)
>>
3
;
*
oq0
=
signed_char_clamp
(
q0
-
filter1
)
^
0x80
;
Filter2
=
signed_char_clamp
(
filter
+
3
);
Filter2
>>=
3
;
u
=
signed_char_clamp
(
p0
+
Filter2
);
*
op0
=
u
^
0x80
;
filter2
=
signed_char_clamp
(
filter
+
3
)
>>
3
;
*
op0
=
signed_char_clamp
(
p0
+
filter2
)
^
0x80
;
}
void
vp9_loop_filter_simple_horizontal_edge_c
(
uint8_t
*
s
,
...
...
@@ -495,33 +458,24 @@ static INLINE void wide_mbfilter(int8_t mask, uint8_t hev,
uint8_t
*
oq1
,
uint8_t
*
oq2
,
uint8_t
*
oq3
,
uint8_t
*
oq4
,
uint8_t
*
oq5
,
uint8_t
*
oq6
,
uint8_t
*
oq7
)
{
/
*
use a 15 tap filter [1,1,1,1,1,1,1,2,1,1,1,1,1,1,1] for flat line
*/
/
/
use a 15 tap filter [1,1,1,1,1,1,1,2,1,1,1,1,1,1,1] for flat line
if
(
flat2
&&
flat
&&
mask
)
{
uint8_t
p0
,
q0
;
uint8_t
p1
,
q1
;
uint8_t
p2
,
q2
;
uint8_t
p3
,
q3
;
uint8_t
p4
,
q4
;
uint8_t
p5
,
q5
;
uint8_t
p6
,
q6
;
uint8_t
p7
,
q7
;
p7
=
*
op7
;
p6
=
*
op6
;
p5
=
*
op5
;
p4
=
*
op4
;
p3
=
*
op3
;
p2
=
*
op2
;
p1
=
*
op1
;
p0
=
*
op0
;
q0
=
*
oq0
;
q1
=
*
oq1
;
q2
=
*
oq2
;
q3
=
*
oq3
;
q4
=
*
oq4
;
q5
=
*
oq5
;
q6
=
*
oq6
;
q7
=
*
oq7
;
const
uint8_t
p7
=
*
op7
;
const
uint8_t
p6
=
*
op6
;
const
uint8_t
p5
=
*
op5
;
const
uint8_t
p4
=
*
op4
;
const
uint8_t
p3
=
*
op3
;
const
uint8_t
p2
=
*
op2
;
const
uint8_t
p1
=
*
op1
;
const
uint8_t
p0
=
*
op0
;
const
uint8_t
q0
=
*
oq0
;
const
uint8_t
q1
=
*
oq1
;
const
uint8_t
q2
=
*
oq2
;
const
uint8_t
q3
=
*
oq3
;
const
uint8_t
q4
=
*
oq4
;
const
uint8_t
q5
=
*
oq5
;
const
uint8_t
q6
=
*
oq6
;
const
uint8_t
q7
=
*
oq7
;
*
op6
=
(
p7
*
7
+
p6
*
2
+
p5
+
p4
+
p3
+
p2
+
p1
+
p0
+
q0
+
8
)
>>
4
;
...
...
@@ -552,19 +506,14 @@ static INLINE void wide_mbfilter(int8_t mask, uint8_t hev,
*
oq6
=
(
p0
+
q0
+
q1
+
q2
+
q3
+
q4
+
q5
+
q6
*
2
+
q7
*
7
+
8
)
>>
4
;
}
else
if
(
flat
&&
mask
)
{
unsigned
char
p0
,
q0
;
unsigned
char
p1
,
q1
;
unsigned
char
p2
,
q2
;
unsigned
char
p3
,
q3
;
p3
=
*
op3
;
p2
=
*
op2
;
p1
=
*
op1
;
p0
=
*
op0
;
q0
=
*
oq0
;
q1
=
*
oq1
;
q2
=
*
oq2
;
q3
=
*
oq3
;
const
uint8_t
p3
=
*
op3
;
const
uint8_t
p2
=
*
op2
;
const
uint8_t
p1
=
*
op1
;
const
uint8_t
p0
=
*
op0
;
const
uint8_t
q0
=
*
oq0
;
const
uint8_t
q1
=
*
oq1
;
const
uint8_t
q2
=
*
oq2
;
const
uint8_t
q3
=
*
oq3
;
*
op2
=
(
p3
+
p3
+
p3
+
p2
+
p2
+
p1
+
p0
+
q0
+
4
)
>>
3
;
*
op1
=
(
p3
+
p3
+
p2
+
p1
+
p1
+
p0
+
q0
+
q1
+
4
)
>>
3
;
...
...
@@ -573,44 +522,32 @@ static INLINE void wide_mbfilter(int8_t mask, uint8_t hev,
*
oq1
=
(
p1
+
p0
+
q0
+
q1
+
q1
+
q2
+
q3
+
q3
+
4
)
>>
3
;
*
oq2
=
(
p0
+
q0
+
q1
+
q2
+
q2
+
q3
+
q3
+
q3
+
4
)
>>
3
;
}
else
{
signed
char
ps0
,
qs0
;
signed
char
ps1
,
qs1
;
signed
char
filter
,
Filter1
,
Filter2
;
signed
char
u
;
ps1
=
(
signed
char
)
*
op1
^
0x80
;
ps0
=
(
signed
char
)
*
op0
^
0x80
;
qs0
=
(
signed
char
)
*
oq0
^
0x80
;
qs1
=
(
signed
char
)
*
oq1
^
0x80
;
/* add outer taps if we have high edge variance */
filter
=
signed_char_clamp
(
ps1
-
qs1
);
filter
&=
hev
;
/* inner taps */
filter
=
signed_char_clamp
(
filter
+
3
*
(
qs0
-
ps0
));
filter
&=
mask
;
Filter1
=
signed_char_clamp
(
filter
+
4
);
Filter2
=
signed_char_clamp
(
filter
+
3
);
Filter1
>>=
3
;
Filter2
>>=
3
;
u
=
signed_char_clamp
(
qs0
-
Filter1
);
*
oq0
=
u
^
0x80
;
u
=
signed_char_clamp
(
ps0
+
Filter2
);
*
op0
=
u
^
0x80
;
filter
=
Filter1
;
/* outer tap adjustments */
int8_t
filter1
,
filter2
;
const
int8_t
ps1
=
(
int8_t
)
*
op1
^
0x80
;
const
int8_t
ps0
=
(
int8_t
)
*
op0
^
0x80
;
const
int8_t
qs0
=
(
int8_t
)
*
oq0
^
0x80
;
const
int8_t
qs1
=
(
int8_t
)
*
oq1
^
0x80
;
// add outer taps if we have high edge variance
int8_t
filter
=
signed_char_clamp
(
ps1
-
qs1
)
&
hev
;
// inner taps
filter
=
signed_char_clamp
(
filter
+
3
*
(
qs0
-
ps0
))
&
mask
;
filter1
=
signed_char_clamp
(
filter
+
4
)
>>
3
;
filter2
=
signed_char_clamp
(
filter
+
3
)
>>
3
;
*
oq0
=
signed_char_clamp
(
qs0
-
filter1
)
^
0x80
;
*
op0
=
signed_char_clamp
(
ps0
+
filter2
)
^
0x80
;
filter
=
filter1
;
// outer tap adjustments
filter
+=
1
;
filter
>>=
1
;
filter
&=
~
hev
;
u
=
signed_char_clamp
(
qs1
-
filter
);
*
oq1
=
u
^
0x80
;
u
=
signed_char_clamp
(
ps1
+
filter
);
*
op1
=
u
^
0x80
;
*
oq1
=
signed_char_clamp
(
qs1
-
filter
)
^
0x80
;
*
op1
=
signed_char_clamp
(
ps1
+
filter
)
^
0x80
;
}
}
...
...
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