Fix loopfilter of leftmost 4x4 edges in SB
For cases where there's no transform set in bit 0 (the left edge of the SB) but bit 0 of mask_4x4_int is set (the edge 4 pixels from the left edge needs filtering), it was incorrectly being skipped before. This situation only happens on the leftmost edge of the image, as the edge at column 0 is intentionally skipped since there aren't pixels to the left to read. Change-Id: Ib2fbbcb40166e90af31b1a0e13b85b68c226cbd3
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