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Gunnar Sletta authored
OpenGL ES doesn't allow internal format to be different from external format, so always do the conversion from BGRA -> RGBA. We are anyway iterating over all the pixels so the performance impact of this should be minimal. Change-Id: Ie891665ad66e31692b69db02d34be8d303a7d631 Reviewed-by:
Andy Shaw <andy.shaw@digia.com> Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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