Commit db13d9b8 authored by Gunnar Sletta's avatar Gunnar Sletta Committed by The Qt Project
Browse files

Fix upload of glyphs when using RGB32 masks on OpenGL ES


OpenGL ES doesn't allow internal format to be different
from external format, so always do the conversion from
BGRA -> RGBA. We are anyway iterating over all the
pixels so the performance impact of this should be
minimal.

Change-Id: Ie891665ad66e31692b69db02d34be8d303a7d631
Reviewed-by: default avatarAndy Shaw <andy.shaw@digia.com>
Reviewed-by: default avatarEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
parent cf3e4352
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Showing with 10 additions and 16 deletions
......@@ -305,11 +305,6 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
const int maskWidth = mask.width();
const int maskHeight = mask.height();
#if defined(QT_OPENGL_ES_2)
QOpenGLExtensions extensions(ctx);
bool hasBGRA = extensions.hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
#endif
if (mask.format() == QImage::Format_Mono) {
mask = mask.convertToFormat(QImage::Format_Indexed8);
for (int y = 0; y < maskHeight; ++y) {
......@@ -321,9 +316,6 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
if (mask.format() == QImage::Format_RGB32
// We need to make the alpha component equal to the average of the RGB values.
// This is needed when drawing sub-pixel antialiased text on translucent targets.
#if defined(QT_OPENGL_ES_2)
|| !hasBGRA // We need to reverse the bytes
#endif
) {
for (int y = 0; y < maskHeight; ++y) {
quint32 *src = (quint32 *) mask.scanLine(y);
......@@ -338,12 +330,10 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
avg = src[x] >> 24;
#if defined(QT_OPENGL_ES_2)
if (!hasBGRA) {
// Reverse bytes to match GL_RGBA
src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
} else
// swizzle the bits to accommodate for the GL_RGBA upload.
src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
#endif
src[x] = (src[x] & 0x00ffffff) | (avg << 24);
src[x] = (src[x] & 0x00ffffff) | (avg << 24);
}
}
}
......@@ -352,7 +342,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
if (mask.depth() == 32) {
#if defined(QT_OPENGL_ES_2)
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, hasBGRA ? GL_BGRA_EXT : GL_RGBA, GL_UNSIGNED_BYTE, mask.bits());
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mask.bits());
#else
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
#endif
......
......@@ -317,7 +317,12 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
uchar g = src[x] >> 8;
uchar b = src[x];
quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
#if defined(QT_OPENGL_ES_2)
// swizzle the bits to accommodate for the GL_RGBA upload.
src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
#else
src[x] = (src[x] & 0x00ffffff) | (avg << 24);
#endif
}
}
}
......@@ -325,8 +330,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
if (mask.format() == QImage::Format_RGB32) {
#if defined(QT_OPENGL_ES_2)
// ###TODO Ensure extension is actually present on ES2
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA_EXT, GL_UNSIGNED_BYTE, mask.bits());
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mask.bits());
#else
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
#endif
......
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