qtextureglyphcache_gl.cpp 15.35 KiB
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#include "qtextureglyphcache_gl_p.h"
#include "qpaintengineex_opengl2_p.h"
#include "qglfunctions.h"
#include "private/qglengineshadersource_p.h"
QT_BEGIN_NAMESPACE
QBasicAtomicInt qgltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1);
QGLTextureGlyphCache::QGLTextureGlyphCache(QFontEngineGlyphCache::Type type, const QTransform &matrix)
    : QImageTextureGlyphCache(type, matrix)
    , m_textureResource(0)
    , pex(0)
    , m_blitProgram(0)
    , m_filterMode(Nearest)
    , m_serialNumber(qgltextureglyphcache_serial_number.fetchAndAddRelaxed(1))
#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
    qDebug(" -> QGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
#endif
    m_vertexCoordinateArray[0] = -1.0f;
    m_vertexCoordinateArray[1] = -1.0f;
    m_vertexCoordinateArray[2] =  1.0f;
    m_vertexCoordinateArray[3] = -1.0f;
    m_vertexCoordinateArray[4] =  1.0f;
    m_vertexCoordinateArray[5] =  1.0f;
    m_vertexCoordinateArray[6] = -1.0f;
    m_vertexCoordinateArray[7] =  1.0f;
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m_textureCoordinateArray[0] = 0.0f; m_textureCoordinateArray[1] = 0.0f; m_textureCoordinateArray[2] = 1.0f; m_textureCoordinateArray[3] = 0.0f; m_textureCoordinateArray[4] = 1.0f; m_textureCoordinateArray[5] = 1.0f; m_textureCoordinateArray[6] = 0.0f; m_textureCoordinateArray[7] = 1.0f; } QGLTextureGlyphCache::~QGLTextureGlyphCache() { #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug(" -> ~QGLTextureGlyphCache() %p.", this); #endif delete m_blitProgram; } void QGLTextureGlyphCache::createTextureData(int width, int height) { QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); if (ctx == 0) { qWarning("QGLTextureGlyphCache::createTextureData: Called with no context"); return; } // create in QImageTextureGlyphCache baseclass is meant to be called // only to create the initial image and does not preserve the content, // so we don't call when this function is called from resize. if ((!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) && image().isNull()) QImageTextureGlyphCache::createTextureData(width, height); // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; if (m_textureResource && !m_textureResource->m_texture) { delete m_textureResource; m_textureResource = 0; } if (!m_textureResource) m_textureResource = new QGLGlyphTexture(ctx); glGenTextures(1, &m_textureResource->m_texture); glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); m_textureResource->m_width = width; m_textureResource->m_height = height; if (m_type == QFontEngineGlyphCache::Raster_RGBMask) { QVarLengthArray<uchar> data(width * height * 4); for (int i = 0; i < data.size(); ++i) data[i] = 0; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); } else { QVarLengthArray<uchar> data(width * height); for (int i = 0; i < data.size(); ++i) data[i] = 0; glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); m_filterMode = Nearest;
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} void QGLTextureGlyphCache::resizeTextureData(int width, int height) { QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); if (ctx == 0) { qWarning("QGLTextureGlyphCache::resizeTextureData: Called with no context"); return; } int oldWidth = m_textureResource->m_width; int oldHeight = m_textureResource->m_height; // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; GLuint oldTexture = m_textureResource->m_texture; createTextureData(width, height); if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) { QImageTextureGlyphCache::resizeTextureData(width, height); Q_ASSERT(image().depth() == 8); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits()); glDeleteTextures(1, &oldTexture); return; } QOpenGLFunctions *funcs = ctx->contextHandle()->functions(); // ### the QTextureGlyphCache API needs to be reworked to allow // ### resizeTextureData to fail funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo); GLuint tmp_texture; glGenTextures(1, &tmp_texture); glBindTexture(GL_TEXTURE_2D, tmp_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); m_filterMode = Nearest; glBindTexture(GL_TEXTURE_2D, 0); funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_texture, 0); funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, oldTexture); if (pex != 0) pex->transferMode(BrushDrawingMode); glDisable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glViewport(0, 0, oldWidth, oldHeight); QGLShaderProgram *blitProgram = 0; if (pex == 0) { if (m_blitProgram == 0) { m_blitProgram = new QGLShaderProgram(ctx); {
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QString source; source.append(QLatin1String(qglslMainWithTexCoordsVertexShader)); source.append(QLatin1String(qglslUntransformedPositionVertexShader)); QGLShader *vertexShader = new QGLShader(QGLShader::Vertex, m_blitProgram); vertexShader->compileSourceCode(source); m_blitProgram->addShader(vertexShader); } { QString source; source.append(QLatin1String(qglslMainFragmentShader)); source.append(QLatin1String(qglslImageSrcFragmentShader)); QGLShader *fragmentShader = new QGLShader(QGLShader::Fragment, m_blitProgram); fragmentShader->compileSourceCode(source); m_blitProgram->addShader(fragmentShader); } m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); m_blitProgram->link(); } funcs->glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray); funcs->glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray); m_blitProgram->bind(); m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR)); blitProgram = m_blitProgram; } else { pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray); pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray); pex->shaderManager->useBlitProgram(); blitProgram = pex->shaderManager->blitProgram(); } blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); glDeleteTextures(1, &tmp_texture); glDeleteTextures(1, &oldTexture); funcs->glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_ptr->current_fbo); if (pex != 0) { glViewport(0, 0, pex->width, pex->height); pex->updateClipScissorTest(); } } void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) { QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); if (ctx == 0) {
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qWarning("QGLTextureGlyphCache::fillTexture: Called with no context"); return; } if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) { QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition); glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); const QImage &texture = image(); const uchar *bits = texture.constBits(); bits += c.y * texture.bytesPerLine() + c.x; for (int i=0; i<c.h; ++i) { glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits); bits += texture.bytesPerLine(); } return; } QImage mask = textureMapForGlyph(glyph, subPixelPosition); const int maskWidth = mask.width(); const int maskHeight = mask.height(); if (mask.format() == QImage::Format_Mono) { mask = mask.convertToFormat(QImage::Format_Indexed8); for (int y = 0; y < maskHeight; ++y) { uchar *src = (uchar *) mask.scanLine(y); for (int x = 0; x < maskWidth; ++x) src[x] = -src[x]; // convert 0 and 1 into 0 and 255 } } else if (mask.format() == QImage::Format_RGB32) { // Make the alpha component equal to the average of the RGB values. // This is needed when drawing sub-pixel antialiased text on translucent targets. for (int y = 0; y < maskHeight; ++y) { quint32 *src = (quint32 *) mask.scanLine(y); for (int x = 0; x < maskWidth; ++x) { uchar r = src[x] >> 16; uchar g = src[x] >> 8; uchar b = src[x]; quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding. #if defined(QT_OPENGL_ES_2) // swizzle the bits to accommodate for the GL_RGBA upload. src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16); #else src[x] = (src[x] & 0x00ffffff) | (avg << 24); #endif } } } glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); if (mask.format() == QImage::Format_RGB32) { #if defined(QT_OPENGL_ES_2) glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mask.bits()); #else glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); #endif } else { // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a // multiple of four bytes per line, and most of the glyph shows up correctly in the // texture, which makes me think that this is a driver bug. // One workaround is to make sure the mask width is a multiple of four bytes, for instance // by converting it to a format with four bytes per pixel. Another is to copy one line at a // time. if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) { // don't know which driver versions exhibit this bug, so be conservative for now const QByteArray vendorString(reinterpret_cast<const char*>(glGetString(GL_VENDOR))); ctx->d_ptr->workaround_brokenAlphaTexSubImage = vendorString.indexOf("NVIDIA") >= 0;
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ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true; } if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) { for (int i = 0; i < maskHeight; ++i) glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); } } } int QGLTextureGlyphCache::glyphPadding() const { return 1; } int QGLTextureGlyphCache::maxTextureWidth() const { QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); if (ctx == 0) return QImageTextureGlyphCache::maxTextureWidth(); else return ctx->d_ptr->maxTextureSize(); } int QGLTextureGlyphCache::maxTextureHeight() const { QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); if (ctx == 0) return QImageTextureGlyphCache::maxTextureHeight(); if (ctx->d_ptr->workaround_brokenTexSubImage) return qMin(1024, ctx->d_ptr->maxTextureSize()); else return ctx->d_ptr->maxTextureSize(); } void QGLTextureGlyphCache::clear() { m_textureResource->free(); m_textureResource = 0; m_w = 0; m_h = 0; m_cx = 0; m_cy = 0; m_currentRowHeight = 0; coords.clear(); } QT_END_NAMESPACE