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Jani Heikkinen authored
We need to add header template for commercial only modules in the upstream now when we are using same ci system for building and testing all. Without this tst_licenses.pl will fail in coin for those commercial only modules Change-Id: Ifb8170818b3b730b10e920012757af42442f0edc Reviewed-by:
Iikka Eklund <iikka.eklund@theqtcompany.com> Reviewed-by:
Sami Makkonen <sami.makkonen@digia.com> Reviewed-by:
Frederik Gladhorn <frederik.gladhorn@theqtcompany.com>
9636d8be
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
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** $QT_END_LICENSE$
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****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtCanvas3D API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef SHADERPRECISIONFORMAT_P_H
#define SHADERPRECISIONFORMAT_P_H
#include "abstractobject3d_p.h"
#include <QObject>
QT_BEGIN_NAMESPACE
QT_CANVAS3D_BEGIN_NAMESPACE
class CanvasShaderPrecisionFormat : public CanvasAbstractObject
{
Q_OBJECT
Q_PROPERTY(int rangeMin READ rangeMin NOTIFY rangeMinChanged)
Q_PROPERTY(int rangeMax READ rangeMax NOTIFY rangeMaxChanged)
Q_PROPERTY(int precision READ precision NOTIFY precisionChanged)
public:
explicit CanvasShaderPrecisionFormat(QObject *parent = 0);
inline void setRangeMin(int min) { m_rangeMin = min; }
inline void setRangeMax(int max) { m_rangeMax = max; }
inline void setPrecision(int precision) { m_precision = precision; }
7172737475767778798081828384858687888990
inline int rangeMin() { return m_rangeMin; }
inline int rangeMax() { return m_rangeMax; }
inline int precision() { return m_precision; }
signals:
void rangeMinChanged(int rangeMin);
void rangeMaxChanged(int rangeMax);
void precisionChanged(int precision);
private:
int m_rangeMin;
int m_rangeMax;
int m_precision;
};
QT_CANVAS3D_END_NAMESPACE
QT_END_NAMESPACE
#endif // SHADERPRECISIONFORMAT_P_H