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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "shader3d_p.h"
/*!
* \qmltype Shader3D
* \since QtCanvas3D 1.0
* \ingroup qtcanvas3d-qml-types
* \brief Contains a shader.
*
* An uncreatable QML type that contains a shader. You can get it by calling
* \l{Context3D::createShader()}{Context3D.createShader()} method.
*/
/*!
* \internal
*/
CanvasShader::CanvasShader(QOpenGLShader::ShaderType type, QObject *parent) :
CanvasAbstractObject(parent),
m_shader(new QOpenGLShader(type, this)),
m_sourceCode("")
{
}
/*!
* \internal
*/
CanvasShader::~CanvasShader()
{
delete m_shader;
}
/*!
* \internal
*/
GLuint CanvasShader::id()
{
return m_shader->shaderId();
}
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/*!
* \internal
*/
bool CanvasShader::isAlive()
{
return bool(m_shader);
}
/*!
* \internal
*/
void CanvasShader::del()
{
delete m_shader;
m_shader = 0;
}
/*!
* \internal
*/
QOpenGLShader *CanvasShader::qOGLShader()
{
return m_shader;
}
/*!
* \internal
*/
QString CanvasShader::sourceCode()
{
return m_sourceCode;
}
/*!
* \internal
*/
void CanvasShader::setSourceCode(const QString &source)
{
m_sourceCode = source;
}