• Miikka Heikkinen's avatar
    Execute Canvas3D OpenGL in render thread · 5a861acb
    Miikka Heikkinen authored
    
    The render loop has been redesigned.
    The OpenGL commands are queued instead of executed immediately.
    updatePaintNode() now transfers the commands to the renderer,
    which implements all OpenGL related things that used to be in
    the Canvas class. The actual rendering is done in response to
    beforeRendering signal in the render thread.
    
    [ChangeLog][Renderer] OpenGL rendering moved to render thread.
    
    Task-number: QTBUG-44953
    Change-Id: Ibd5897e64b84b6c7ce169cece8293381eca94ab9
    Reviewed-by: default avatarTomi Korpipää <tomi.korpipaa@theqtcompany.com>
    Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
    5a861acb