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Laszlo Agocs authored
Creating a context that shares with a context that is current on another thread is not safe, some drivers can reject this. We work this around by astutely introducing an additional context that lives on the same thread as the scenegraph's context, shares with it, but is never current. The main thread's WebGL context will then share with this extra context. Task-number: QTBUG-44677 Change-Id: Ic3ba739c8cda4f4382705c19ed452e8e374c73d7 Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
ea811bbf