1. 27 Feb, 2015 - 4 commits
  2. 26 Feb, 2015 - 1 commit
    • Laszlo Agocs's avatar
      Fix context creation with threaded render loop · ea811bbf
      Laszlo Agocs authored
      
      Creating a context that shares with a context that is current on another
      thread is not safe, some drivers can reject this.
      
      We work this around by astutely introducing an additional context that
      lives on the same thread as the scenegraph's context, shares with it, but
      is never current. The main thread's WebGL context will then share with
      this extra context.
      
      Task-number: QTBUG-44677
      Change-Id: Ic3ba739c8cda4f4382705c19ed452e8e374c73d7
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      ea811bbf
  3. 25 Feb, 2015 - 1 commit
  4. 23 Feb, 2015 - 1 commit
  5. 19 Feb, 2015 - 1 commit
  6. 18 Feb, 2015 - 1 commit
  7. 17 Feb, 2015 - 4 commits
  8. 16 Feb, 2015 - 1 commit
  9. 13 Feb, 2015 - 1 commit
  10. 12 Feb, 2015 - 1 commit
  11. 11 Feb, 2015 - 1 commit
    • Pasi Keranen's avatar
      Moving to V4VM TypedArrays in Qt 5.5 dev. · 2ef3a781
      Pasi Keranen authored
      
      This commit breaks compatibility with Qt 5.4 and earlier versions. It removes the
      temporary QObject based TypedArrays and moves the code to use the native
      QV4::TypedArray support in Qt 5.5. This allows the implementation now to also
      add support for compressed textures and support all getParameter() values.
      
      Change-Id: I637083e8ebad46b77617ca4095cefaa5aab48b0b
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      2ef3a781
  12. 09 Feb, 2015 - 2 commits
  13. 06 Feb, 2015 - 2 commits
  14. 04 Feb, 2015 - 1 commit
  15. 02 Feb, 2015 - 3 commits
  16. 29 Jan, 2015 - 1 commit
    • Laszlo Agocs's avatar
      Fix some ES versioning logic · 2e4c706b
      Laszlo Agocs authored
      
      Multisampling is fully available in ES 3.0+ so extend the condition.
      (well technically we should check for the relevant extensions on GLES2
      too since embedded/mobile devices will have it, but let's leave that for later)
      
      Similarly, forcing ES 2.0 for the shared context when the original was ES 3.x is
      not necessarily a good idea. So do like desktop GL and request the same version.
      
      Change-Id: I71b3c8fac44a5cde8dee7fe8e77f451ff63c8589
      Reviewed-by: default avatarTomi Korpipää <tomi.korpipaa@digia.com>
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      2e4c706b
  17. 28 Jan, 2015 - 2 commits
  18. 20 Jan, 2015 - 2 commits
  19. 08 Jan, 2015 - 1 commit
  20. 31 Dec, 2014 - 2 commits
  21. 30 Dec, 2014 - 1 commit
  22. 29 Dec, 2014 - 1 commit
  23. 21 Dec, 2014 - 1 commit
  24. 15 Dec, 2014 - 1 commit
  25. 08 Dec, 2014 - 1 commit
  26. 03 Dec, 2014 - 1 commit
  27. 25 Nov, 2014 - 1 commit