- 12 Feb, 2015 - 1 commit
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Pasi Keranen authored
Headers corrected. Bad examples removed. 3rd party code moved to it's own folder. Change-Id: Ia8def81fb45f4f6fe99611e92b128f0c72b80a91 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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- 11 Feb, 2015 - 1 commit
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Pasi Keranen authored
This commit breaks compatibility with Qt 5.4 and earlier versions. It removes the temporary QObject based TypedArrays and moves the code to use the native QV4::TypedArray support in Qt 5.5. This allows the implementation now to also add support for compressed textures and support all getParameter() values. Change-Id: I637083e8ebad46b77617ca4095cefaa5aab48b0b Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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- 02 Feb, 2015 - 1 commit
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Pasi Keranen authored
Starting to replace QObject pointers with QJSValue that allows dynamic properties to be added to the the returned objects from QCanvas3D API. This makes the implementation more compatible with WebGL code out there. All uniform??va functions made internal, uniform??v functions now accept QJSValue as input and dynamically detect the parameter type. Examples updated accordingly. Buffer3D, Program3D, Shader3D and UniformLocation3D types now changed to use QJSValue. Change-Id: I1670d5efa5aa829c89169143b685e4b52b402b77 Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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- 08 Dec, 2014 - 1 commit
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Tomi Korpipää authored
Change-Id: Ib1ada2b821c574333f726b7228c430876a49856a Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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- 14 Oct, 2014 - 1 commit
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Pasi Keranen authored
All JavaScript visible objects are now based on QQmlPropertyMap so that libraries and other users can add dynamic properties to the objects like they do in many cases. Also fixed textured cube example to respect devicePixelRatio. Change-Id: I71a8d8e32e2d856dc1c97f498c9a34b3858ab6a9 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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- 20 Aug, 2014 - 1 commit
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Pasi Keränen authored
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