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Michael Brasser authored
The scenegraph as a whole does not typically do GL error checking. That means GL errors occurring elsewhere could cause the etcprovider to unload textures that loaded correctly. Change-Id: Ic8e0caa62dab50b391e226cf0a493bc7e357dc46 Reviewed-by:Gunnar Sletta <gunnar.sletta@digia.com>
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