Commit ddfa42c8 authored by Michael Brasser's avatar Michael Brasser Committed by The Qt Project
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Better handle GL errors in EtcTexture::bind().


The scenegraph as a whole does not typically do GL error checking. That
means GL errors occurring elsewhere could cause the etcprovider to unload
textures that loaded correctly.

Change-Id: Ic8e0caa62dab50b391e226cf0a493bc7e357dc46
Reviewed-by: default avatarGunnar Sletta <gunnar.sletta@digia.com>
parent 9d6cd723
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