Better handle GL errors in EtcTexture::bind().
The scenegraph as a whole does not typically do GL error checking. That
means GL errors occurring elsewhere could cause the etcprovider to unload
textures that loaded correctly.
Change-Id: Ic8e0caa62dab50b391e226cf0a493bc7e357dc46
Reviewed-by:
Gunnar Sletta <gunnar.sletta@digia.com>
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