QQuickCustomParticle: Check for current OpenGL Context before use
QQuickCustomParticle::buildCustomNodes() assumes there is a valid OpenGL context, but when there is not it will simply crash. Instead we check for a valid current OpenGL context first, and return 0 if it is not availalbe. This needed for the Qt Quick 2d Renderer. Change-Id: I6bfcfc8fa9581bfd27015f719fc527c36492eade Reviewed-by:aavit <eirik.aavitsland@digia.com> Reviewed-by:
Gunnar Sletta <gunnar@sletta.org>
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