1. 14 May, 2013 - 7 commits
  2. 10 May, 2013 - 1 commit
  3. 09 May, 2013 - 3 commits
  4. 08 May, 2013 - 10 commits
  5. 07 May, 2013 - 5 commits
  6. 06 May, 2013 - 4 commits
  7. 04 May, 2013 - 6 commits
  8. 03 May, 2013 - 4 commits
    • Topi Reinio's avatar
      Doc: Move example docs related to QtQml under the correct module · ad5ae0d7
      Topi Reinio authored
      
      This change moves 'Extending QML' qdoc file and the tutorials
      from examples/quick to examples/qml, which is the correct
      location for them.
      
      Change-Id: I24bd9dfa75baaab7bc8efe08489f09a7b65d98a6
      Reviewed-by: default avatarJerome Pasion <jerome.pasion@digia.com>
      Reviewed-by: default avatarSze Howe Koh <szehowe.koh@gmail.com>
      Reviewed-by: default avatarAlan Alpert <aalpert@blackberry.com>
      ad5ae0d7
    • Michael Brasser's avatar
      Better handle GL errors in EtcTexture::bind(). · ddfa42c8
      Michael Brasser authored
      
      The scenegraph as a whole does not typically do GL error checking. That
      means GL errors occurring elsewhere could cause the etcprovider to unload
      textures that loaded correctly.
      
      Change-Id: Ic8e0caa62dab50b391e226cf0a493bc7e357dc46
      Reviewed-by: default avatarGunnar Sletta <gunnar.sletta@digia.com>
      ddfa42c8
    • Albert Astals Cid's avatar
      Fix crash in QQmlDelegateModel · 9d6cd723
      Albert Astals Cid authored
      
      It can happen that when the QQmlDelegateModel goes away some of the
      QQmlDelegateModelItem from d->m_cache are still incubating, this
      means that isReferenced() will return true and we will not delete them.
      
      This also means that when these QQDMIncubationTask finish they may end
      up calling QQDMIncubationTask::statusChanged which will try to access
      the delegate model that is already gone.
      
      This commit makes sure we set vdm to 0 in these orphaned
      QQDMIncubationTask so  in QQDMIncubationTask::statusChanged we know
      no one cares about us anymore and don't reference the already gone
      delegate model
      
      Task-number:  QTBUG-30928
      
      Change-Id: Ief6176cec151d861dad09ca2498ca27e17ee6385
      Reviewed-by: default avatarAndrew den Exter <andrew.den.exter@qinetic.com.au>
      9d6cd723
    • Samuel Rødal's avatar
      Made Canvas blur better match the one in HTML 5 Canvas. · e1a8762e
      Samuel Rødal authored
      
      Fixed blur being too faint by fixing the weight to correctly match the
      amount of pixels being sampled based on the blur radius, and by not
      multiplying and flooring to int inside the sampling loop which leads to
      excessive rounding down errors.
      
      The "half" value in the previous implementation was also wrong due to
      using integer division instead of floating point division, which caused
      the blur being slightly offset down and to the right.
      
      By not calling scanLine() and constScanline() repeatedly and by only
      applying the weight once in the single-weight case we can also gain a
      slight performance improvement.
      
      Also, make sure blur radii below 2 don't get floored to 0.
      
      Change-Id: Ibe15d0f51c919594b168923485c051d21f8d7822
      Reviewed-by: default avatarMitch Curtis <mitch.curtis@digia.com>
      Reviewed-by: default avatarGunnar Sletta <gunnar.sletta@digia.com>
      e1a8762e