- May 15, 2013
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David Fries authored
From the ListView comment I thought the model had to be derived from QAbstractListModel, but that's not the case, QAbstractListModel will work just fine, it just doesn't support specific cases such as trees. Change-Id: I59305006540ddc049e276cf412571373cbfa6c67 Reviewed-by:
Jerome Pasion <jerome.pasion@digia.com> Reviewed-by:
Gunnar Sletta <gunnar.sletta@digia.com>
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- Jan 16, 2013
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Gunnar Sletta authored
Change-Id: I86b6bb9007d268ec039614a1693ecd839901e6d9 Reviewed-by:
Jerome Pasion <jerome.pasion@digia.com>
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- Jan 10, 2013
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Sergio Ahumada authored
Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76 Reviewed-by:
Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by:
Sergio Ahumada <sergio.ahumada@digia.com>
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- Sep 23, 2012
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Iikka Eklund authored
Change copyrights and license headers from Nokia to Digia Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c Reviewed-by:
Lars Knoll <lars.knoll@digia.com>
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- Sep 07, 2012
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Sergio Ahumada authored
Change-Id: Ica7685aefde84ec80d8af7a67541af454de4adce Reviewed-by:
Jerome Pasion <jerome.pasion@nokia.com>
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- Aug 06, 2012
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Sean Harmer authored
Change-Id: I8dcc1c3f1d6959eef35a45f920bb37c08100a510 Reviewed-by:
Gunnar Sletta <gunnar.sletta@nokia.com>
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- Jul 13, 2012
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Kim Motoyoshi Kalland authored
Since multisampling can require a lot of memory, and might not be supported on some hardware, turn off multisampling and implement antialiasing in the vertex shader instead. The alternative method of antialiasing is implemented for Rectangle, Image, BorderImage and AnimatedImage, and must be explicitly enabled by setting the new antialiasing property. Task-number: QTBUG-26268 Change-Id: I39a93d978658a494bf51e9f0fd02d8414eb8be12 Reviewed-by:
Gunnar Sletta <gunnar.sletta@nokia.com>
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- Jun 08, 2012
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Gunnar Sletta authored
Change-Id: Ib584a45454f6fd2a3c0bfb32a76b19839e4a2a09 Reviewed-by:
Kim M. Kalland <kim.kalland@nokia.com> Reviewed-by:
Chris Adams <christopher.adams@nokia.com> Reviewed-by:
Jerome Pasion <jerome.pasion@nokia.com>
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- Feb 24, 2012
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Matthew Vogt authored
Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by:
Martin Jones <martin.jones@nokia.com>
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- Jan 30, 2012
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Jason McDonald authored
As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908 Reviewed-by:
Rohan McGovern <rohan.mcgovern@nokia.com>
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- Jan 23, 2012
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Jason McDonald authored
Replace Nokia contact email address with Qt Project website. Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c Reviewed-by:
Rohan McGovern <rohan.mcgovern@nokia.com> Reviewed-by:
Alan Alpert <alan.alpert@nokia.com>
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- Jan 17, 2012
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Jason McDonald authored
Update copyright headers from before 2011, and a couple of new ones that were merged after the previous change to copyright headers. Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366 Reviewed-by:
Rohan McGovern <rohan.mcgovern@nokia.com>
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- Dec 02, 2011
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Kent Hansen authored
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by:
Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by:
Kent Hansen <kent.hansen@nokia.com> Reviewed-by:
Sergio Ahumada <sergio.ahumada@nokia.com>
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- Nov 16, 2011
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Tero Tiittanen authored
Change-Id: I882df7dffea032e9fae16e87f48f70c5d26beb26 Reviewed-by:
Gunnar Sletta <gunnar.sletta@nokia.com>
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- Aug 29, 2011
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Samuel Rødal authored
Rename QGuiGLContext -> QOpenGLContext, QGL* -> QOpenGL*, etc. Change-Id: I08379029d756e28b20ae141ca30ed801626b513d Reviewed-on: http://codereview.qt.nokia.com/3711 Reviewed-by:
Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by:
Gunnar Sletta <gunnar.sletta@nokia.com>
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- Jul 08, 2011
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Jyri Tahtela authored
Replace old license header with correct one. Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10 Reviewed-on: http://codereview.qt.nokia.com/1312 Reviewed-by:
Jyri Tahtela <jyri.tahtela@nokia.com>
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- May 11, 2011
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Kim Motoyoshi Kalland authored
Repeat wrapping of non-power-of-two textures is not supported on OpenGL ES 2 by default. This commit implements a fallback for tiled QML Images.
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Gunnar Sletta authored
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- May 09, 2011
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Gunnar Sletta authored
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Gunnar Sletta authored
The assumption is that most people will use QSGTextureMaterial so this should be the one that works for both transparent and opaque textures. QSGOpaqueTextureMaterial is an optimization
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- Apr 27, 2011
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Qt by Nokia authored
Branched from the monolithic repo, Qt qtquick2 branch, at commit a4a585d2ee907746682846ae6e8a48e19deef469
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