Commit 27a03052 authored by Jake Petroules's avatar Jake Petroules
Browse files

Separate the body of most of the iOS documentation into qdocinc


This paves the way to add tvOS documentation.

Change-Id: Ifca629855a7bd318e729635b17934d31a5a15646
Reviewed-by: default avatarLeena Miettinen <riitta-leena.miettinen@qt.io>
Showing with 110 additions and 85 deletions
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
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** Documentation License version 1.3 as published by the Free Software
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/*
//! [getting started]
\section1 Getting Started
Development and deployment is done using Xcode. The supported
workflow is to maintain a \c .pro file based project, which
generates an Xcode project. Building and deploying can be done
using either Xcode or Qt Creator. We will look at that in more
detail in the next section.
The minimum deployment target for Qt applications is specified in
\l {Supported Platforms}.
\section2 Setting Up the Development Environment
You can download the Qt 5 installers from the \l Downloads page.
For more information, see \l{Getting Started with Qt}.
Before installing Qt, you first need to install
Xcode. You will find it in the Mac App Store \l{Xcode}{here}.
\note As recommended by Apple, you should always use the latest
Xcode version when building your applications for the App Store.
In practice this means you also need the latest version of \macos to develop
apps with Qt, due to Xcode's system requirements.
For running Qt applications on your Mac or in the simulator that comes with
Xcode, this is all you need. However, for running applications on a
mobile device and/or publishing your applications in the App Store, you must
join the \l{Apple Developer Program}, and set up
developer certificates and provisioning profiles. The easiest
solution is to use a profile that takes any App ID (a \c *).
Before building any Qt applications, you should test that Xcode
is set up correctly, for example, by running one of the standard
Xcode application templates on your device.
\section2 Building Applications From the Command Line
As mentioned previously, the development workflow consists
of maintaining a normal \c .pro file project and exporting it to
Xcode.
Here is how to build a project with Xcode:
\list
\li run qmake (if you have not done so previously)
\li open the resulting \c .xcodeproj file in Xcode
\li build the application in Xcode
\endlist
Note that you must re-import the project if its setup changes, for
example, when adding or removing source files.
\section2 Building Applications with Qt Creator
You can find information on how to set up and run Apple mobile device
applications in Qt Creator's manual:
\list
\li \l{Qt Creator: Connecting iOS devices}{Connecting Apple Mobile Devices}.
\endlist
As mentioned previously, you must have Xcode installed.
\section1 Using Objective-C Code in Qt Applications
Clang, the compiler used for applications on Apple Platforms, allows mixing
C++ and Objective-C code. To enable this mode, suffix your source
files with \c .mm, and add them to \c OBJECTIVE_SOURCES instead of
\c SOURCES in the \c .pro file. This makes it possible to use
frameworks from Apple's Developer Library in Qt applications.
Most useful is perhaps the possibility for adding In-App
Purchasing with the StoreKit framework.
We currently have one example mixing Objective-C and C++ code. You
find it
\l{http://wiki.qt.io/Mixing_C_and_ObjectiveC_Code}{here}.
//! [getting started]
*/
......@@ -32,79 +32,11 @@
\ingroup supportedplatform
Qt's iOS port allows you to run Qt applications on iOS devices,
such as iPhones and iPads.
such as iPhones, iPads, and iPod Touches.
\section1 Getting Started
\include apple-getting-started.qdocinc getting started
Development and deployment is done using Xcode. The supported
workflow is to maintain a \c .pro file based project, which
generates an Xcode project. Building and deploying can be done
using either Xcode or Qt Creator. We will look at that in more
detail in the next section.
The minimum deployment target for Qt applications is specified in
\l {Supported Platforms}. Qt then supports the following device types
(iOS might need to be upgraded on some devices).
\list
\li iPhone
\li iPod Touch
\li iPad
\endlist
\section2 Setting Up the Development Environment
You can download the Qt 5 installers from the \l Downloads page.
For more information, see \l{Getting Started with Qt}.
Before installing Qt, you first need to install
Xcode. You will find it in the Mac App Store \l{Xcode}{here}.
\note As recommended by Apple, you should always use the latest
Xcode version when building your applications for the App Store.
In practice this means you also need the latest version of \macos to develop
iOS apps with Qt, due to Xcode's system requirements.
For running Qt applications in the simulator that comes with Xcode,
this is all you need. However, for running applications on a
device and publishing your applications in the App Store, you must
join the \l{Apple Developer Program}, and set up
developer certificates and provisioning profiles. The easiest
solution is to use a profile that takes any App ID (a \c *).
Before building any Qt applications, you should test that Xcode
is set up correctly, for example, by running one of the standard
Xcode application templates on your device.
\section2 Building Applications From the Command Line
As mentioned previously, the development workflow on iOS consists
of maintaining a normal \c .pro file project and export it to
Xcode.
Here is how to build a project with Xcode:
\list
\li run qmake (if you have not done so previously)
\li open the resulting \c .xcodeproject file in Xcode
\li build the application in Xcode
\endlist
Note that you must re-import the project if its setup changes, for
example, when adding or removing source files.
\section1 Building Applications with Qt Creator
You can find information on how to set up and run iOS applications
in Qt Creator's manual:
\list
\li \l{Qt Creator: Connecting iOS devices}{Connecting iOS Devices}.
\endlist
As mentioned previously, you must have Xcode installed.
\section2 Examples for iOS
\section1 Examples for iOS
In Qt Creator, tested examples on iOS can be looked up. Use the \c ios
keyword to search for examples in the Qt Creator Welcome mode. Note that
......@@ -113,20 +45,6 @@
For a list of examples known to work on iOS devices, visit
\l{Qt for iOS Examples}.
\section1 Using Objective-C Code in Qt Applications
Clang, the compiler used for iOS applications, allows mixing C++
and Objective-C code. To enable this mode, suffix your source
files with \.c mm, and add them to \c OBJECTIVE_SOURCES instead of
\c SOURCES in the \c .pro file. This makes it possible to use
frameworks from Apple's iOS Developer Library in Qt applications.
Most useful is perhaps the possibility for adding In-App
Purchasing with the StoreKit framework.
We currently have one example mixing Objective-C and C++ code. You
find it
\l{http://wiki.qt.io/Mixing_C_and_ObjectiveC_Code}{here}.
\section1 Related Topics
The following topics provide more details about Qt for iOS:
......
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