- 07 Mar, 2016 - 1 commit
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Venugopal Shivashankar authored
Otherwise it conflicts with the main index page when you build docs for the entire qt5 repo. Change-Id: I1a9eb634a217d7dac3d17edc48728bbd8c0798a6 Reviewed-by:
Topi Reiniö <topi.reinio@theqtcompany.com>
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- 03 Mar, 2016 - 1 commit
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Marc Mutz authored
... or equivalent. QtBase 5.6 headers already compile that way, so let the other modules follow suit. Change-Id: I64bf4f61bfdaab96ba65647809a42133c0a87137 Task-number: QTBUG-45291 Reviewed-by:
BogDan Vatra <bogdan@kdab.com>
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- 29 Feb, 2016 - 1 commit
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Friedemann Kleint authored
Fix deprecation warning: gamepadbackendfactory.cpp: In static member function ‘static QGamepadBackend* QGamepadBackendFactory::create(const QString&, const QStringList&, const QString&)’: qgamepadbackendfactory.cpp:80:115: warning: ‘PluginInterface* qLoadPlugin1(const QFactoryLoader*, const QString&, Arg&&) [with PluginInterface = QGamepadBackend; FactoryInterface = QGamepadBackendPlugin; Arg = const QStringList&]’ is deprecated (declared at qtbase/include/QtCore/5.7.0/QtCore/private/../../../../../src/corelib/plugin/qfactoryloader_p.h:172) [-Wdeprecated-declarations] if (QGamepadBackend *ret = qLoadPlugin1<QGamepadBackend, QGamepadBackendPlugin>(directLoader(), name, args)) ^ qgamepadbackendfactory.cpp:83:105: warning: ‘PluginInterface* qLoadPlugin1(const QFactoryLoader*, const QString&, Arg&&) [with PluginInterface = QGamepadBackend; FactoryInterface = QGamepadBackendPlugin; Arg = const QStringList&]’ is deprecated (declared at qtbase/include/QtCore/5.7.0/QtCore/private/../../../../../src/corelib/plugin/qfactoryloader_p.h:172) [-Wdeprecated-declarations] if (QGamepadBackend *ret = qLoadPlugin1<QGamepadBackend, QGamepadBackendPlugin>(loader(), name, args)) ^ Change-Id: I6b2ade29200ae8f47470bfa26b594ee1ab69823d Reviewed-by:
Frederik Gladhorn <frederik.gladhorn@theqtcompany.com> Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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- 16 Feb, 2016 - 6 commits
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BogDan Vatra authored
Change-Id: Icfa0bbb16ab3f928cbb5bd4b5d07a029ef8cbb2e Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
The default values seems to be enough for all Android gamepads Change-Id: I6e3d3b046cf4d0753cddbdfb8d5d6360366a9aa8 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
There is no need to use any default values. Change-Id: Ib2b37f4198761ba06719585cb9bf114e15a4d082 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
getDescriptor is guarantee to be unique no matter what. Change-Id: I8db9745066547a3a210b0a305a6ee28ea0292825 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
Change-Id: Ie74342fa2ddca8ec87695e9a23210bafe4617b64 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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Friedemann Kleint authored
qtgamepad.cpp(48): warning C4138: '*/' found outside of comment Change-Id: I8bd54ae7b1750086add0d272925d54d391363339 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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- 15 Feb, 2016 - 2 commits
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BogDan Vatra authored
SOURCE_DPAD is used by non-gamepad devices (e.g. remote controls) to send key events. We don't need to add them to our gampad list if the O.S. knows gamepads. Change-Id: I36ac1187f6d18e279e0b1cc431a7a55448ce61de Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
These kind of buttons act as axis and we must handle them properly. Change-Id: Ifde9c1f8c03ab80c4fb899327ea803bb2f388a03 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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- 11 Feb, 2016 - 1 commit
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Frederik Gladhorn authored
Change-Id: I87bb9eedb872999dcb55cbe38b349cbbe2d1bc64 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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- 01 Feb, 2016 - 11 commits
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Laszlo Agocs authored
Change-Id: I2670e027e491d7ed67f04906c095f2b90b1e9125 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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Laszlo Agocs authored
Change-Id: I5bb0f3c336e3640b5f141837de80f6959590f2e5 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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Laszlo Agocs authored
Change-Id: I10339bb43be609bcf8625b740631b591069afbd6 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com> Reviewed-by:
BogDan Vatra <bogdan@kdab.com>
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Laszlo Agocs authored
Change-Id: I85e681113605e99e97418f6b183e61f50a8c941d Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com> Reviewed-by:
BogDan Vatra <bogdan@kdab.com>
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Laszlo Agocs authored
Change-Id: Ida89003b5d95417ce8be21ab8e70f3e02f357ed8 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com> Reviewed-by:
BogDan Vatra <bogdan@kdab.com>
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Laszlo Agocs authored
Change-Id: I8f2252e83ad3ec921eff59fbfe86bd0bf74616db Reviewed-by:
BogDan Vatra <bogdan@kdab.com> Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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Oswald Buddenhagen authored
- fix qtbase branch - require qtdeclarative (incl. xmlpatterns) Change-Id: I241c71583e900f1ab904a23834e8df6ed9820e7c Reviewed-by:
Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Oswald Buddenhagen authored
Change-Id: Ic18df01a45858f752695a15b08dba069b6d07a9b Reviewed-by:
Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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BogDan Vatra authored
Change-Id: I33e90ece7a7563b9136cd40c8c730fcfc6bfa340 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
Change-Id: I7e8925d7488347217f83dd7de340912bb8bb113a Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
Change-Id: I12182a4501e6a6a0fc8608891590db473db8138a Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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- 14 Jan, 2016 - 2 commits
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BogDan Vatra authored
Change-Id: Id5e79a01b3880441c1af2ccfedc1730957a90367 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
Change-Id: I299ba2c201e394e87dd91b5845fdf110089530ba Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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- 05 Nov, 2015 - 1 commit
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Andy Nichols authored
The trigger button API's expect normalized values from 0.0 to 1.0. With previous code the normalized value would be from -1.0 to 1.0 even if the min value reported by the device was 0. So now we handle this correctly by having a range of 2 when an axis reports a negative min value, and 1 when it is >= 0. Change-Id: I626045728138e44aa4170d1d3eef589be1d3ba1b Reviewed-by:
BogDan Vatra <bogdan@kdab.com>
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- 26 Oct, 2015 - 3 commits
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Andy Nichols authored
We now depend on features only in 5.6.0, so bumping the module version. I also updated to README to describe the currently supported platforms. Change-Id: Ib67e1c474e9d096ad2dc18649127b4183bf25b95 Reviewed-by:
BogDan Vatra <bogdan@kdab.com>
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BogDan Vatra authored
Change-Id: I3712c6846c671a1aae8ca3eeae5a80eddd7a558b Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
Allowing the user to configure every button & axis of (s)his gamepad, will enable the usage of any gamepad. Currently only evdev backed has this feature. Change-Id: I6e0692980e77b448d20d5ba818b787a7b89e7257 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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- 16 Oct, 2015 - 1 commit
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BogDan Vatra authored
Change-Id: I4868a66cad0b1225fb4a8768b7bc585d52e985dd Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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- 15 Oct, 2015 - 4 commits
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BogDan Vatra authored
Change-Id: I9555f83f01595ccc74cb5fd9f5e7b6184dd8bcf3 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
Also add and use flat info. Change-Id: Ie3229c01eba6ef71e49d3db8fdd6dc68137b1b0f Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
index is not the smartest way to uniquely identify a device, let's use something that doesn't change. Change-Id: Idf925b13efc8dd604f185ea8de44659509d11054 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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BogDan Vatra authored
Change-Id: Ia240c05a55fe19a0d8670f950ca86bc2c5492d81 Reviewed-by:
Andy Nichols <andy.nichols@theqtcompany.com>
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- 14 Aug, 2015 - 1 commit
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Andy Nichols authored
Initial support for using the iOS GameController API to provide a gamepad backend on iOS. Not all buttons are supported, and for some reason the Pause button is inteded to behave as a toggle button. Change-Id: Ibe6a3011a85ecf29731f9ac890efdac36b43e446 Reviewed-by:
Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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- 13 May, 2015 - 1 commit
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Andy Nichols authored
Change-Id: I4fdecb1162eb67badde0543aa4143d99d26bec20 Reviewed-by:
Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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- 11 May, 2015 - 2 commits
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Laszlo Agocs authored
Change-Id: I418d8145602a8ff737c92b3e27c57e057e3fde21
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Andy Nichols authored
Qt Gamepad is a Qt 5 module that adds support for using Gamepad devices (like the XBox 360 controller) inside of Qt applications. Change-Id: I5dff629dcfdcc5625a90274017b8e97f45e8fd30
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