Commit 313d60c1 authored by Davy Durham's avatar Davy Durham Committed by The Qt Project
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Fix glitch on MNG animation Loops when QMovie caching is enabled


libmng delivers the last animation frame with a 1ms delay, and delivers
an extra blank frame after that with the proper delay time, but this
confuses QMovie when QMovie::cacheMode() == QMovie::CacheAll.

Task-Number: QTBUG-28894
Change-Id: Ic508c886286d9ec6786482927f321c6d77b68619
Reviewed-by: default avataraavit <eirik.aavitsland@digia.com>
parent e86c435f
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......@@ -263,6 +263,7 @@ mng_bool QMngHandlerPrivate::processHeader(mng_uint32 iWidth, mng_uint32 iHeight
bool QMngHandlerPrivate::getNextImage(QImage *result)
{
mng_retcode ret;
const bool savedHaveReadAll = haveReadAll;
if (haveReadNone) {
haveReadNone = false;
ret = mng_readdisplay(hMNG);
......@@ -271,6 +272,13 @@ bool QMngHandlerPrivate::getNextImage(QImage *result)
}
if ((MNG_NOERROR == ret) || (MNG_NEEDTIMERWAIT == ret)) {
*result = image;
// QTBUG-28894 -- libmng produces an extra frame at the end
// of the animation on the first loop only.
if (nextDelay == 1 && (!savedHaveReadAll && haveReadAll)) {
ret = mng_display_resume(hMNG);
}
frameIndex = nextIndex++;
if (haveReadAll && (frameCount == 0))
frameCount = nextIndex;
......
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