Fixed calculation of normal maps in DDS
This fix changes range of values for Z coordinate to 0..255 instead of 127.5..255 for ATI2 textures Change-Id: I53e7243c913483043599442ce13e42b07ee22ce6 Reviewed-by:Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by:
Konstantin Ritt <ritt.ks@gmail.com>
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