• Laszlo Agocs's avatar
    Fix bogus videonode plugin handling · 96407d8d
    Laszlo Agocs authored
    
    Each plugin must provide its own unique key. Otherwise we will only ever
    see one single plugin.
    
    Right now running on i.MX6 is often broken because the imx6 videonode plugin is
    not picked up since only the egl one is seen by the system. With the fix both plugins
    provide their own unique key so both become visible.
    
    Additionally, introduce a QT_VIDEONODE environment variable. This is useful to specify
    which plugin to use. This is necessary in case multiple custom videonode plugins support
    the same formats.
    
    Change-Id: Iaa1988f8436dcb938cb9a95e2e0d68a4e92e113c
    Reviewed-by: default avatarYoann Lopes <yoann.lopes@theqtcompany.com>
    96407d8d
shaderprecisionformat_p.h 3.06 KiB
/****************************************************************************
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//  W A R N I N G
//  -------------
// This file is not part of the QtCanvas3D API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
// We mean it.
#ifndef SHADERPRECISIONFORMAT_P_H
#define SHADERPRECISIONFORMAT_P_H
#include "abstractobject3d_p.h"
#include <QObject>
QT_BEGIN_NAMESPACE
QT_CANVAS3D_BEGIN_NAMESPACE
class CanvasShaderPrecisionFormat : public CanvasAbstractObject
    Q_OBJECT
    Q_PROPERTY(int rangeMin READ rangeMin NOTIFY rangeMinChanged)
    Q_PROPERTY(int rangeMax READ rangeMax NOTIFY rangeMaxChanged)
    Q_PROPERTY(int precision READ precision NOTIFY precisionChanged)
public:
    explicit CanvasShaderPrecisionFormat(QObject *parent = 0);
    inline void setRangeMin(int min) { m_rangeMin = min; }
    inline void setRangeMax(int max) { m_rangeMax = max; }
    inline void setPrecision(int precision) { m_precision = precision; }
7172737475767778798081828384858687888990
inline int rangeMin() { return m_rangeMin; } inline int rangeMax() { return m_rangeMax; } inline int precision() { return m_precision; } signals: void rangeMinChanged(int rangeMin); void rangeMaxChanged(int rangeMax); void precisionChanged(int precision); private: int m_rangeMin; int m_rangeMax; int m_precision; }; QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE #endif // SHADERPRECISIONFORMAT_P_H