• Jan Arve Saether's avatar
    Fixed some bugs in how effective size hints were calculated · 4051e698
    Jan Arve Saether authored
    
    Do not bound explicit preferred size with implicit sizes. This
    means that if Layout.preferredWidth was *explicitly* set to 50,
    and Layout.maximumWidth had the implicit value 20, the effective
    maximum width would be expanded to 50 in order to not disregard
    the explicitly set preferred width. (covered by the tag
    "expandMaxToExplicitPref" in test_sizeHint)
    
    Note that this doesn't break any autotests, but the row layout
    autotest was slightly changed to be able to add the new test cases.
    
    This should make the behavior match the behavior of
    QGraphicsGridLayout and QGraphicsLinearLayout
    
    Change-Id: Ia23c8ef909827f14349906c003c72bb83689ef9a
    Reviewed-by: default avatarCaroline Chao <caroline.chao@digia.com>
    Reviewed-by: default avatarJens Bache-Wiig <jens.bache-wiig@digia.com>
    4051e698
shaderprecisionformat_p.h 3.06 KiB
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//  W A R N I N G
//  -------------
// This file is not part of the QtCanvas3D API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
// We mean it.
#ifndef SHADERPRECISIONFORMAT_P_H
#define SHADERPRECISIONFORMAT_P_H
#include "abstractobject3d_p.h"
#include <QObject>
QT_BEGIN_NAMESPACE
QT_CANVAS3D_BEGIN_NAMESPACE
class CanvasShaderPrecisionFormat : public CanvasAbstractObject
    Q_OBJECT
    Q_PROPERTY(int rangeMin READ rangeMin NOTIFY rangeMinChanged)
    Q_PROPERTY(int rangeMax READ rangeMax NOTIFY rangeMaxChanged)
    Q_PROPERTY(int precision READ precision NOTIFY precisionChanged)
public:
    explicit CanvasShaderPrecisionFormat(QObject *parent = 0);
    inline void setRangeMin(int min) { m_rangeMin = min; }
    inline void setRangeMax(int max) { m_rangeMax = max; }
    inline void setPrecision(int precision) { m_precision = precision; }
7172737475767778798081828384858687888990
inline int rangeMin() { return m_rangeMin; } inline int rangeMax() { return m_rangeMax; } inline int precision() { return m_precision; } signals: void rangeMinChanged(int rangeMin); void rangeMaxChanged(int rangeMax); void precisionChanged(int precision); private: int m_rangeMin; int m_rangeMax; int m_precision; }; QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE #endif // SHADERPRECISIONFORMAT_P_H